Alpha 1.3


1 : lots of bug fixes regarding AI glitching

2 : fixed locker for now ai will not search locker at random which end up making ai able to detect you exactly in which locker also you cant close done if the AI is right next to your face.

3 : AI not acting glitchy near desks instead stops and wait for player to make move.

4 : adding new AI behaviour that would push you down on specific occasions and make you drop the key on the ground ... dont pick the pick in front of her! she doesnt like that.

5 : added new death animation.

6 : lots of environmental glitchs fixed etc doors and obstacles that could make AI stuck.

7 : Saiko shader changes so that she looks more anime then blue shaded monster (need feedback to know this is better or old saiko shader was better)

Files

Saikonosutoka13.rar 97 MB
Sep 11, 2020

Get Saiko no Sutoka

Buy Now$4.00 USD or more

Comments

Log in with itch.io to leave a comment.

I really love the addition of her pushing you down, it make her more humanish...if that even possible for a yandere....also I got my first won on this update :D

Keep the good work going!

Also I think the line "I love the feeling of your blood on my hands..its beautiful" is new, I think.

ALso, I think you should add if she stab you, you will start limping, you probably have plans about this

(+1)

Wonderful

Thanks

In which update do you think you could make the HTML version, if you will at all?

When the game is much more optimized and the size of the build will become smaller after i remove unwanted assets then i would make a html build as well

When do you think that will happen? No pressure btw.

The new shader is good, but I think it could be a little darker like the old one. The old shader gave an interesting vibe of someone lurking in the shadows.

Thanks for the feedback i add code so that she will be darker from far but the new shader will apply when she is close also changes to her eye glow let me know your feedback if you like it

Howdy. I've just played your updated game. I'm Already loving on how the game is coming along. 

For the feedback on the new shader I feel like the older shader look better as it looks like she hiding in the shadow. The New shader doesn't feel that menacing. But I think there could a blend a both where if she far away from the player her shader can be in the original shader and once she close to the player she could be in that new shader.

Thanks for the feedback, i took care of that her shader will act as more creepy from far but the new shader rule will apply when she is close along with her eye glow changes to add more creepy factor