Alpha 1.8
Alpha 1.8 changes
1 : added glass traps , saiko can now create glass traps by breaking windows of the doors
2 : added new bleed mecanic out character can now bleed when struct by glass shards.
3 : added new death animation from slashes.. and also if died with bleeding.
4 : ai new looking around behaviour .. she will now try to investigate more if she cant find you and she think you nearby.
5 : ai new behaviour where she can look through windows and see player inside the room can also setup ambush more frequently..
6 : new camera models to show the camera and indicate where ai is located.
7 : ai can look at camera and find where you are .
8 : ai can hope of the desks to reach you
9 : added 2 new difficulty levels normal and hard
10 : lots of improvement to ai movement and getting stuck bugs.
11 : added shoes for player to avoid geting glass shards only spawns in normal mode.
12 : added first aid kit only spawns in normal mode
13 : added cabinets in the game with a jumpscare and now items like key and aid kit can spawn in it.
14 : fixed alot of bugs and minor additions.
Files
Get Saiko no Sutoka
Saiko no Sutoka
Yandere horror survival
Status | In development |
Author | habupain |
Genre | Survival |
Tags | Anime, Creepy, Escape Game, Horror, Psychological Horror, Singleplayer, Spooky, Survival Horror, yandere |
More posts
- Alpha 2.2.5Oct 22, 2021
- Alpha 2.1Mar 08, 2021
- Alpha 2.0Dec 22, 2020
- Alpha 1.9Nov 10, 2020
- Linux supportOct 07, 2020
- Mac OSX SupportOct 06, 2020
- Alpha 1.7Oct 03, 2020
- Lowest quality versionSep 27, 2020
- Alpha 1.6Sep 25, 2020
Comments
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Hi, I purchased the 2.1.1 version and love it! Are older builds still available to download? I've seen vides of older versions and they seem interesting.
Yes the older versions are available on discord
it took me ten tries to get beat 1.7 but it just gets harder and harder V_V
¡Que gran juego! mi ingles no es muy bueno pero aqui dejo algunas ideas :o
What a great game! My English is not very good but here are some ideas :o
1- She could create mini games
2- When the player is low on health, he will stay very close on the prowl while laughing
3- She makes love and hate letters when she closes the doors
4- She can hold an object that is necessary and then throw it away or carry it to another room
5- She takes her time to kill you and does less damage at the beginning of the game, but as you progress through the level, she will become more violent and do more damage.
6- She plays music to distract the player
7- She could wait for you in front of the exit when you have the key
8- She sets traps that make sounds
9- All these points are for a future nightmare mode. <3
alpha 1.8.2 hotpatch
1 : some layout changes to registry room and library for future story element integration.
2 : lights are now optimized and will make the game run smoother then before.
3 : lowest quality now can run on almost any device since selecting lowest quality changes shaders and light settings significantly making the game smoother.
Great update. I find myself playing it multiple times, just to mess with the ai and her patterns. The only consern is what the difference with Hard and Normal mode. The only things I've found is that she almost never does a single slash in Hard mode and I've yet to find any shoes, the medkit was told that it would not spawn in Hard though.
Alpha 1.8.1 hotpatch
1 : Minor issue fixed where you have to press play button twice in the mainmenu.
2 : Fixed issue where you press escape button and you could able to open pause menu while having a note UI opened.
3 : added mac version for 1.8.1
4 : added linux version for the 1.8.1
5 : added link for android download.
Alpha 1.8.1 fixes.
1 : fixed bug with ai soft locking in atempt to break glass.
2 : fixed storage room so now player has enough space to get out and cannot get cornered.
3 : fixed issue where the exit door was opening strangely.
4 : added animation for her stealing key and a new dialogue.
5 : tweaked her looking around behaviour so she doesnt act strange most of the time.
6 : for now her behaviour of coming inside the room and closing the door has been disabled due to looking awkward most of the time.
7 : made changes to the way tutorial screen shows.
8 : made the note papers interactable.
9 : made AI backstabbing less on normal difficulty.
10: fixed issue where girl can still attack when escaped.
11 : some minor issues with her breaking wrong glass.
12 : added 3 new languages (korean, german , turkey)
I finally beat normal and hard mode, good update, the difficulty is even higher now:
-Glass traps are a good addition, maybe add better model for the future and more interactions with glass (getting pushed into glass for instance). Saiko doesn't even flinch when she steps on glass.
-Bleed mechanic is nice, could use better interaction with Saiko.
-New death animation is really, really good. I hope you're considering adding more animations when you get killed.
-She's getting smarter every update. Juking her in classrooms is definitely harder aside vaulting mechanic, sometimes, she sprints at the door when you're about to leave.
It's also harder to lose her now, which makes lockers very useful, but also a death trap if you try to use them too quickly, good change as well.
Ambushes are good are good at first, but closing/opening the door is enough to fool her after you catch on.
-Looking through windows is chilling, you can try and hide by crouching and it will work most of the time as long as you hear her coming and don't hide too late.
-New cameras are good. Not sure how she knows you're on cams, but still a good addition.
-Vaulting mechanic scared the shit out of me the first time it happened, very needed mechanic to avoid her being too easy to juke around tables. Something similar could be done to the large table in IT room (i don't know if she can vault that, but she never tried when i was running around that table) and bookshelves in the library.
-New difficulties are a very good addition, well balanced as well, hard definitely feels like hard and normal like normal.
-Saiko still gets stuck sometimes on doors or objects around the map, but it's not very frequent. I managed to lose her by dancing around a bookshelf once.
-Shoes and medkit are alright, good additions for normal mode.
-Cabinets are nice, more places to hide keys is always good. If you add jumpscares, don't mention in patch notes where they are, it will scare people more easily.
Overall good patch, the only gripe i have with the game is electrical room being very punishing and pretty much a death sentence if you don't lure her out first since there's no space to juke her (4 dead ends). Looking forward to the next patch.
If you check the cameras inside and outside of the electrical room, you can figure out which locker she is in. If the camera in the room is green, she is in the left locker when entering. If it is the exterior one, she is in the right one. Sprinting in, flipping the switch, and sprinting out is usually enough to safely get away. The only problem is how often she likes to flip the breaker, at least with me.
Her speed when chasing can also be a little crazy at times. If she doesn't exit the locker at top speed then it is usually easy to get away from her.
If you don't want to do that, you can wander around the school until she leaves the room. If anything, it gives you free time to unlock the doors. She doesn't seem to talk when she is hiding in the lockers so it is usually pretty easy to tell when she is back on patrol.
I usually explore the school while she's inside electrical and wait for her to get out. I didn't know cams changed color that's nice to know. Also you can bait her out by inputting a random password on the keypad in spawn.
So as far as I can tell she doesn't actually use the cameras. She can, however, tell when you are watching her on them. If she catches you on them, she will sprint to the security room. If you don't use them, it doesn't seem to affect the player. The cameras turning green is a bit more useful in my opinion.
I just want to say that you should probably give her shoes if she is going to be walking through the glass shards just as often, if not more often than the player. She may be crazy but I still don't think that she would be walking through the glass barefoot. Otherwise it is a pretty good update. I'm excited for what will come next.
Oh no...
this is gonna be fun.
Definitely gonna be trying the Hard mode out, I'm sure it won't disappoint!
Awesome :D
NIce
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