i got the bad ending its kinda easy to get you have to get out the room and just stay still even tho she has red eyes they will turn pinkish before she kills you fully she will give you medicine to make you feel dizzy she will also play just keep repeating and getting out the office
jaja I loved the easter eggs although I did not understand what the crab and the lemonade mean .. about the mask hehe I did understand it ... this game does not stop surprising me, I look forward to the new update .. I leave a gameplay where I leave the Easter eggs and some animations that I had not seen in case someone wants to see it (this in Spanish with subtitles hehe greetings)
When the mobile update will come? The pc game is awesome of course, but the mobile game have some bugs and lags, i know is just the alpha but many peoples are requesting a new uptade, im sure than this game have a incrible future
This game is very promising and I'm happy to see it making good progress.
I would like to report a... bug? Perhaps unintended behavior? You can get a desk between you and Saiko-chan to keep a reasonable distance between the two of you when you're "dating her". As such, if you're low on health, and she tries to offer you health, the AI will swiftly do its "running away checks" before you have the chance to remedy the situation, and immediately move to "I've been rejected" prompting a personality switch.
Maybe make her attempt to run around objects first, and only have her register as being "rejected" if the player physically moves away from her by reading player inputs rather than simply checking the distance.
I found something where saiko will stand in front of me in nice mode and not kill me and as long as I’m looking at her I can beat the game without complications. Intentional?
Took me 2 hours of non-stop trying but I finally beat the game! It was fun, though a little too challenging. Did I find all the secrets and stuff? I liked the game quite a bit and will probably play it multiple times! I really hope this gets put on steam, I think it deserves it. I appreciated this game almost more than any other game on itch.io. I would rate this game 7-8/10. Really good job!
hi..... i keep thinking about this.... can you make the third ending where if you do not struggle from the chair and wait for her to come back to the room?
Hi! I really enjoy this game. I haven't been beating it yet, I'm still learning the mechanics of Saiko's AI. Despite this, her unpredictability is both fun and terrifying. I was wondering if more QoL changes will be added such as the ability to adjust the volume of certain sounds? My biggest complaint has to be the volume of the music compared to Saiko's voice and footsteps. The subtitles are great, it let's me know when she's speaking which makes me want to stay on my toes, but it's hard to hear how near she is to me with the loud music playing over everything. Anyway, thank you for this amazing game, and thank you for making it free! If this game ever gets on steam as a finished product, I'm buying it.
I have attempted to purchase the game but was told my zip code failed to validate, however I was still charged and have not received my download links. I may be jumping the gun but I'm beginning to feel like I just go robbed. Is there an ETA on when I will be sent the links or am I simply out of luck?
Damn I must be stupid cause I can't download it. It tells me to pay before I get access to any of the links. I mean it was only $4 but I'm still a little hurt.
This game probably gives me the most scares tbh 😂 Today I'm back on this game, and Saiko seems like she's trying even harder to keep me here! Hope you enjoy the video!
hola hippies les dejo un gameplay re copado q hice de este juegazo espero lo vean eh q esta re piola, felicitaciones pa los creadores pasen x mi juego de itch tambien q esta re bueno jj
My second attempt to beat version 2.0! So much fun! I love it how you can discover all the new moves and behavior styles as you replay the game! Can't wait for the next update!
After playing for a few hours I stumbled upon a few issues with this game:
She kept clipping inside of me and seemed to one shot me out of nowhere (I was in a locker one time and she hit me for 100 damage straight away through the locker btw, Idk if this was an intended feature, but it kind of seemed like a bug to me.)
One time I was in a locker and she clipped into the locker, spun around a bit and then managed to clip me out of the side of the locker which was very frustrating for me.
She also seems to teleport behind me sometimes, let's say I'm running away from her and I can see her eyes far off in the distance, and then a second later I just get stabbed out of nowhere.
She also just sometimes turns the light off in a room I'm in and then just stands by the light switch. I can walk up to her and she doesn't attack me or anything, but I also just can't get out of the room without taking damage at that point.
I'd also prefer an easier level of difficulty, because normal seems pretty tough to beat rn with all these bugs killing me over and over again.
Other than those things, it's good. Saiko's voice and bodies sometimes falling out of opened storage parts is a nice touch. This game could be a lot more enjoyable if it felt fair to play.
(Sorry if I whaled on the game a little too hard, I do like the premise of the game, I just want to see it in the best form it can be.)
Clipping or stabbing you through a closed locker is a bug, but taking 100 damage when found in a locker probably isn't a bug as it was like that in previous versions too.
She doesn't teleport. I have done A LOT of experiments in various versions, this one included. She is just super fast (unbelievably so if you don't witness it like I have) when she spots you and you don't look her in the eyes. I should probably record my experiments and upload a video, it's amazing to see just how fast she is at times. That is why, instead of just running, you should look behind you every 3s or so when you are running from her in a straight line (where she can see you) as that will, probably contrary to what seems logical, often prevent her from actually reaching you. You will be surprised how little distance there can sometimes be between you and her when turning around to face her after 10 seconds in the middle of a chase. It can be a bit difficult to find the right balance between running from her and observing her while you walk backwards (no, let's call it moonwalk lol) away from her.
Can you show a video of her standing by the light switch without moving? That might actually be a bug (report it on discord if so), but she will likely move away after 60s as she has been programmed to only camp for that long. If she doesn't attack you, then how come you lose HP? Does she suddenly attack you when you are about to leave?
I don't think the game is unfair; you just need to know the "rules" and learn her behavior. Not gonna lie, it took me a while. There will presumably be an easy or practice mode again in the future, judging from the "Choose difficulty" menu.
I love this game, it's still scary and super fun. I love the complete overhaul the game was given. Keep it up, I cant wait to see what else will be done!!!
[Edit: just realised how lengthy this is, so skip if you don't want to read]
The game seems to be coming along smoothly, given by the new/improved content generated from each update. The new environment gives the impression of a school that is inhabited, unlike the previous one where it seemed more like a ghost town. The AI, as usual, looks great. More content to observe and interact with, etc... In general, a lot of things are superb!
I think the only problem I have, which is nit-picking at best, is that the dialogue does not seem to be optimised/improved on much, if at all.
Someone probably has already mentioned this before, but the Japanese spoken by Saiko seems a bit weird? I have yet to start JLPT N3, and am nowhere near the level of a Japanese native speaker, but the way she speaks seems to be kind of stilted. I didn't write down exactly what I found weird, but a couple things do stick out from my memory, only because I listened to certain parts on loop to catch what Saiko was saying.
I tried listening to her speak in the introduction multiple times, but it's quite difficult to hear the pronunciation of the words. For example, near the start, she said something along the lines of 「…もう夜よ」, but to me, it sounds like「...もうようよ」(i.e. I couldn't hear the ’る’). Additionally, a few sentences never seemed very clear to me, and just sounded like sounds strung together (but that may be a result of my poor listening skills). I watched a couple clips from Japanese youtubers, but they had yet to play the update with the intro in it, so take what you will of my criticism on the Japanese language - perhaps it's easier to comprehend what Saiko is saying if you're a native speaker.
To add onto that, the formality of Saiko's speech sometimes fluctuates. What I'm talking about is the 'politeness level' of spoken Japanese (e.g. keigo, teineigo). In the intro, she predominantly spoke in plain form. Example: 「…何時分からないけど…」. This is understandable - she's still young (and students/children often talk to each other in this manner), and wants to be close with the protagonist (using plain form implicates closeness between the parties, and perhaps she uses it to establish this familiarity regardless of how false it is? Idk, just thinking of reasons for it). But then, she switches to a more polite form of speech at the end of the intro. Example: 「…ここで私を待っています。」. Even so, using polite speech is also understandable for her to use, since she is speaking to her senior (a result of the 先輩ー後輩 relation/dynamic), and to someone she admires(?). This fluctuation is also apparent in the gameplay dialogue (e.g. 「…先輩と遊ぶのが大好きだって…」(?), and 「私怒っています」).
It just seems weird to switch the type of speech back and forth without purpose, especially since it's the norm to stick to the same level when talking to one person (unless the relationship significantly improves/worsens). This is just an idea, but maybe you can have the 'friendly' personality use polite form, whilst the 'sadistic' personality use plain form? Reason being that the former personality is respectful of you, whilst the latter doesn't care about you (it may seem contradictory to what I said before, but you wouldn't really care about being polite if you commit manslaughter right?).
I do have some more things to say, but I'm afraid this is getting too long, so I'll simply mention them. The same 'topic' preceded by 'は' is repeated (sorry I don't really know how to word this better), which should be avoided. Instead of using 'あなた', it's probably better to use '先輩’ (or nothing, if the 'topic' is already mentioned previously). Falling back to idea in the above paragraph, but the crude 'you' pronouns could be used by the sadistic side, whilst more respectful pronouns used by the friendly one. Maybe more variety in the gameplay dialogue is necessary (if you have Saiko follow right behind you around in the friendly persona, she tends to toggle through maybe 5 lines(?), so these lines will be repeated and heard many times over).
This is a summary of the above:
A great update/game - the only gripe is the kind of stilted Japanese dialogue used
Pronunciation of words/sentences at times are incomprehensible
Formality/politeness level of spoken Japanese is inconsistent
An idea to remedy the aforementioned fluctuation: the friendly personality uses polite speech (teineigo/keigo/etc...), whilst the sadistic persona uses plain speech (kudeketa/slang/etc...)
Some extra things regarding Japanese language/grammar that stick out - they perhaps contribute to why the dialogue sounds weird
Perhaps more variety in gameplay dialogue?
I have written this comment to give the following suggestion: have someone proficient in the language (to native-level?) to review the game's Japanese dialogue, both in the sentence structures as well as the pronunciation of such lines.
As a side-note, I think it's better to remedy the Japanese lines before translating the game into different languages. The game is most definitely subject to a lot of change over the course of its development, so translations should probably be done after a majority of the work is done. I apologise if I offended those who want to have the game have translations available in their native language.
Sorry for the atrociously long comment, I'm incapable of writing succinctly.
do features have to be added back in to accommodate the new map? because i even after playing this on both difficulties she has never shoved me when exiting a room, even when carrying keys like she did in the previous map and she doesn't hide behind desks anymore at the entrance to rooms
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what happened to the mobile one when will they update it I'm just wondering
Good game.
11037/10
Uh... family friendly?
i got the bad ending its kinda easy to get you have to get out the room and just stay still even tho she has red eyes they will turn pinkish before she kills you fully she will give you medicine to make you feel dizzy she will also play just keep repeating and getting out the office
Who wouldn't love saiko no sutoka it's an amazing game.
jaja I loved the easter eggs although I did not understand what the crab and the lemonade mean .. about the mask hehe I did understand it ... this game does not stop surprising me, I look forward to the new update .. I leave a gameplay where I leave the Easter eggs and some animations that I had not seen in case someone wants to see it (this in Spanish with subtitles hehe greetings)
When the mobile update will come? The pc game is awesome of course, but the mobile game have some bugs and lags, i know is just the alpha but many peoples are requesting a new uptade, im sure than this game have a incrible future
⬇️A idea for players that may it works⬇️
when she gives you health then don't take it and finish the game
This game is very promising and I'm happy to see it making good progress.
I would like to report a... bug? Perhaps unintended behavior? You can get a desk between you and Saiko-chan to keep a reasonable distance between the two of you when you're "dating her". As such, if you're low on health, and she tries to offer you health, the AI will swiftly do its "running away checks" before you have the chance to remedy the situation, and immediately move to "I've been rejected" prompting a personality switch.
Maybe make her attempt to run around objects first, and only have her register as being "rejected" if the player physically moves away from her by reading player inputs rather than simply checking the distance.
I found something where saiko will stand in front of me in nice mode and not kill me and as long as I’m looking at her I can beat the game without complications. Intentional?
20/20
Perfect game, i absolutely love it.
Took me 2 hours of non-stop trying but I finally beat the game! It was fun, though a little too challenging. Did I find all the secrets and stuff? I liked the game quite a bit and will probably play it multiple times! I really hope this gets put on steam, I think it deserves it. I appreciated this game almost more than any other game on itch.io. I would rate this game 7-8/10. Really good job!
Best horror game I've ever played, good job! 5/5
hi..... i keep thinking about this.... can you make the third ending where if you do not struggle from the chair and wait for her to come back to the room?
I would assume that she might return nice, but should she slice you would not have an opportunity to struggle.
Всех русскоязычных прошу сюда :)
Hi! I really enjoy this game. I haven't been beating it yet, I'm still learning the mechanics of Saiko's AI. Despite this, her unpredictability is both fun and terrifying. I was wondering if more QoL changes will be added such as the ability to adjust the volume of certain sounds? My biggest complaint has to be the volume of the music compared to Saiko's voice and footsteps. The subtitles are great, it let's me know when she's speaking which makes me want to stay on my toes, but it's hard to hear how near she is to me with the loud music playing over everything. Anyway, thank you for this amazing game, and thank you for making it free! If this game ever gets on steam as a finished product, I'm buying it.
Imagine where you can just say: "aigh lets frick" and that's it roll credits
I donate for cool future game )) :D
I have attempted to purchase the game but was told my zip code failed to validate, however I was still charged and have not received my download links. I may be jumping the gun but I'm beginning to feel like I just go robbed. Is there an ETA on when I will be sent the links or am I simply out of luck?
bro the games free just download it without buying i
Damn I must be stupid cause I can't download it. It tells me to pay before I get access to any of the links. I mean it was only $4 but I'm still a little hurt.
Ah nevermind I see what you mean. Ah well $4 sent to the developers never hurt I guess. Thanks for helping my dumbass
We truly live in a society don't we lol
This game probably gives me the most scares tbh 😂 Today I'm back on this game, and Saiko seems like she's trying even harder to keep me here! Hope you enjoy the video!
AHHHH, SH*T Fun game but really puts the creeps!
Maybe if i werne't so scared i'de keep the game!!! I told my friends so they might get feedback from here!
great game i hope this never get taken down, maybe i can find a bug or 2 i don't know!
Saiko No Sutoka Alpha 2.0.1 (BUGS, GLITCHES, NEW KEY LOCATION)
finally some good fucking game!
keep it up l love your masterpeice!
Add Discord RPC
idk how this will be work but add it
hello bros, go through a gameplay in spanish that I recorded this great game I hope you like it
hola hippies les dejo un gameplay re copado q hice de este juegazo espero lo vean eh q esta re piola, felicitaciones pa los creadores pasen x mi juego de itch tambien q esta re bueno jj
My second attempt to beat version 2.0! So much fun! I love it how you can discover all the new moves and behavior styles as you replay the game! Can't wait for the next update!
Update the mobile version please
I Played and I Rated it 10/10 :)
https://www.youtube.com/watch?v=VEjzu9n61io
THIS GIRL IS A YANDERE!! Overall very fun and thrilling game!!
Love it, can't wait for more content and updates.
I'm back :P - here's a screenshot and a video about V2.0.1 (ALL ENDINGS) - HAPPY NEW YEAR EVERYONE
Fun game! I like the premise of it. I wish it were a bit easier though.
When will the android version will update?
After playing for a few hours I stumbled upon a few issues with this game:
She kept clipping inside of me and seemed to one shot me out of nowhere (I was in a locker one time and she hit me for 100 damage straight away through the locker btw, Idk if this was an intended feature, but it kind of seemed like a bug to me.)
One time I was in a locker and she clipped into the locker, spun around a bit and then managed to clip me out of the side of the locker which was very frustrating for me.
She also seems to teleport behind me sometimes, let's say I'm running away from her and I can see her eyes far off in the distance, and then a second later I just get stabbed out of nowhere.
She also just sometimes turns the light off in a room I'm in and then just stands by the light switch. I can walk up to her and she doesn't attack me or anything, but I also just can't get out of the room without taking damage at that point.
I'd also prefer an easier level of difficulty, because normal seems pretty tough to beat rn with all these bugs killing me over and over again.
Other than those things, it's good. Saiko's voice and bodies sometimes falling out of opened storage parts is a nice touch. This game could be a lot more enjoyable if it felt fair to play.
(Sorry if I whaled on the game a little too hard, I do like the premise of the game, I just want to see it in the best form it can be.)
i beat it easily but though ant bugs its saiko hacking she has hax so she does that
Clipping or stabbing you through a closed locker is a bug, but taking 100 damage when found in a locker probably isn't a bug as it was like that in previous versions too.
She doesn't teleport. I have done A LOT of experiments in various versions, this one included. She is just super fast (unbelievably so if you don't witness it like I have) when she spots you and you don't look her in the eyes. I should probably record my experiments and upload a video, it's amazing to see just how fast she is at times. That is why, instead of just running, you should look behind you every 3s or so when you are running from her in a straight line (where she can see you) as that will, probably contrary to what seems logical, often prevent her from actually reaching you. You will be surprised how little distance there can sometimes be between you and her when turning around to face her after 10 seconds in the middle of a chase. It can be a bit difficult to find the right balance between running from her and observing her while you walk backwards (no, let's call it moonwalk lol) away from her.
Can you show a video of her standing by the light switch without moving? That might actually be a bug (report it on discord if so), but she will likely move away after 60s as she has been programmed to only camp for that long. If she doesn't attack you, then how come you lose HP? Does she suddenly attack you when you are about to leave?
I don't think the game is unfair; you just need to know the "rules" and learn her behavior. Not gonna lie, it took me a while. There will presumably be an easy or practice mode again in the future, judging from the "Choose difficulty" menu.
I love this game, it's still scary and super fun. I love the complete overhaul the game was given. Keep it up, I cant wait to see what else will be done!!!
Hi i very enjoy this game. When will this game be updated?
[Edit: just realised how lengthy this is, so skip if you don't want to read]
The game seems to be coming along smoothly, given by the new/improved content generated from each update. The new environment gives the impression of a school that is inhabited, unlike the previous one where it seemed more like a ghost town. The AI, as usual, looks great. More content to observe and interact with, etc... In general, a lot of things are superb!
I think the only problem I have, which is nit-picking at best, is that the dialogue does not seem to be optimised/improved on much, if at all.
Someone probably has already mentioned this before, but the Japanese spoken by Saiko seems a bit weird? I have yet to start JLPT N3, and am nowhere near the level of a Japanese native speaker, but the way she speaks seems to be kind of stilted. I didn't write down exactly what I found weird, but a couple things do stick out from my memory, only because I listened to certain parts on loop to catch what Saiko was saying.
I tried listening to her speak in the introduction multiple times, but it's quite difficult to hear the pronunciation of the words. For example, near the start, she said something along the lines of 「…もう夜よ」, but to me, it sounds like「...もうようよ」(i.e. I couldn't hear the ’る’). Additionally, a few sentences never seemed very clear to me, and just sounded like sounds strung together (but that may be a result of my poor listening skills). I watched a couple clips from Japanese youtubers, but they had yet to play the update with the intro in it, so take what you will of my criticism on the Japanese language - perhaps it's easier to comprehend what Saiko is saying if you're a native speaker.
To add onto that, the formality of Saiko's speech sometimes fluctuates. What I'm talking about is the 'politeness level' of spoken Japanese (e.g. keigo, teineigo). In the intro, she predominantly spoke in plain form. Example: 「…何時分からないけど…」. This is understandable - she's still young (and students/children often talk to each other in this manner), and wants to be close with the protagonist (using plain form implicates closeness between the parties, and perhaps she uses it to establish this familiarity regardless of how false it is? Idk, just thinking of reasons for it). But then, she switches to a more polite form of speech at the end of the intro. Example: 「…ここで私を待っています。」. Even so, using polite speech is also understandable for her to use, since she is speaking to her senior (a result of the 先輩ー後輩 relation/dynamic), and to someone she admires(?). This fluctuation is also apparent in the gameplay dialogue (e.g. 「…先輩と遊ぶのが大好きだって…」(?), and 「私怒っています」).
It just seems weird to switch the type of speech back and forth without purpose, especially since it's the norm to stick to the same level when talking to one person (unless the relationship significantly improves/worsens). This is just an idea, but maybe you can have the 'friendly' personality use polite form, whilst the 'sadistic' personality use plain form? Reason being that the former personality is respectful of you, whilst the latter doesn't care about you (it may seem contradictory to what I said before, but you wouldn't really care about being polite if you commit manslaughter right?).
I do have some more things to say, but I'm afraid this is getting too long, so I'll simply mention them. The same 'topic' preceded by 'は' is repeated (sorry I don't really know how to word this better), which should be avoided. Instead of using 'あなた', it's probably better to use '先輩’ (or nothing, if the 'topic' is already mentioned previously). Falling back to idea in the above paragraph, but the crude 'you' pronouns could be used by the sadistic side, whilst more respectful pronouns used by the friendly one. Maybe more variety in the gameplay dialogue is necessary (if you have Saiko follow right behind you around in the friendly persona, she tends to toggle through maybe 5 lines(?), so these lines will be repeated and heard many times over).
This is a summary of the above:
I have written this comment to give the following suggestion: have someone proficient in the language (to native-level?) to review the game's Japanese dialogue, both in the sentence structures as well as the pronunciation of such lines.
As a side-note, I think it's better to remedy the Japanese lines before translating the game into different languages. The game is most definitely subject to a lot of change over the course of its development, so translations should probably be done after a majority of the work is done. I apologise if I offended those who want to have the game have translations available in their native language.
Sorry for the atrociously long comment, I'm incapable of writing succinctly.
do features have to be added back in to accommodate the new map? because i even after playing this on both difficulties she has never shoved me when exiting a room, even when carrying keys like she did in the previous map and she doesn't hide behind desks anymore at the entrance to rooms