Seriously? I had to record the game a second time because the first had damaged sectors on the recording and everything was not in sync. This second run wasn't that funny but on the first, holy hell!! She was scary as hell!! Turning off the lights and calling for me in the room i was in?? I shit my pants right on the spot! Well done!
I gotta say once I found this game I loved it, And when I got to play this game I love it even more. Generally scared me half to death haha. I can't wait for the future game's updates and the finial product! Definitely going to be playing the future updates for this game. And Dev I gotta say Good job on this game! Can't wait to see what else you got in store for us here!
This time Saiko No Sutoka v1.7.1 has done a good job, I hope to launch the official version of steam directly, and look forward to the author’s game works in the future💪💪💪
Another update that I can't beat. This game keeps getting scarier everytime I play each update. This is goong great so far I am happy with how the game is turning out and I cant wait for whats in store. Keep up the great work devs.
Got a new mic so hopefully my video is a little better lmao. Enjoy
At first glance, it looks like a vanilla "collect keys while avoiding the monster game". But the subtle differences like the creepy chatting from other parts of the building, to the INSANE moves she pulls on you when you least expect it make this game much more enjoyable... and creepy. Well worth a playthrough.
the game is very very good, it is very scary in the outlast type, resident evil, it has the potential to be a very good game, and I hope it also has a mobile version I would love <3
I find this game really interesting with all of the different behaviors of the ai. I love it when an ai is not just set to MURDER ON SIGHT. If I would ask for something to be added it would probably be some sort of stamina and a way to replenish it, i.e. an energy drink rather than waiting around. Give her the ability to steal it and gain a speed boost herself and anyone should panic. But that is just my own rabling. You do you and we will all see this to fruition.
The game is amazing and i made content about it and its very scary. New update very challenging. It'll be great where she have her own opening and closing door animation instead of running towards me. But anyways great game. Should made this game in Steam.
huge shutout to the developer and he is really nice and i would like to thank him for updating the game to support Linux so quickly it shows he listens and cares about his fans and i respect that greatly thank you again for supporting to us Linux fans and i wish you good luck on making this awesome game :) and toughs of you you who play his game please consider on donating to him to help found this game i think he really deserves it and i already have.
That's one heck of a kick she's got.. I gotta say the amount of stuff you've added since I've play last is incredible! I would love to know more of the backstory, like why I'm at school late, was a lured here, etc. With the addition of the power she managed to out play me 3 times by changing her strategy on where she'll be. Overall amazing game! Keep up the awesome work!
Hey just played alpha 1.7 and I love it! even made an account just to leave a comment. I do have some suggestions to improve gameplay and the environment:
adding "god rays" to outdoor windows to make the halls have more atmosphere
animations for opening doors (one when walking normally or idle and panicking one when running towards a door)
being able to stun saiko by whacking her with a door
randomly give the player and option to push saiko just before the QTE happens
being able to lock saiko in a bathroom stall or locker for a small about of time before she breaks the lock.
I have more but I feel there a bit too ambitious or there a bit to overpowered. let me know if you wan to hear more.
LOVED LOVED LOVED the atomosphere of this game! It was really well made and i liked it a lot, even though i did die lol. I used this game as part of my recent "3 scary games" video (1st game) so i hope i did it justice!
i see you are now supporting mac OS and i love this game but could you please support us Linux users because yes we can run the game on wine but it has more bugs than if it was run on windows if you do decide to add Linux support which might be easy because unity engine is Linux based it will mean a lot to the Linux fans like my self if you have this game support Linux it will mean a lot to us if you don't that's fine to thanks for developing a good game :)
Thanks for your feedback! In 1.7.1 i have added timer as well and if you finish the game below 5 minute you can be saiko speedster on our discord server
Thanks man as always love seeing your video and game play you always play the game and show off her new features !. if you dont mind can i use your youtube video link on the itch.io page .
Thanks for the feedback ! yes we do have plans for patreon some time in coming future our target first is to reach alpha 2.0 and make it available on mobile devices as well then we can setup the patreon for future projects and updates if some body wants to support out projects!
Man I loved this game I watched Markiplier's video and the improvement this game had in just one week is amazing! I have some suggestions.
1-I saw one of the suggestions below about she ambushing you behind doors I think it would be nice if you could hear her breathing when she's doing this.
2-When she runs to attack, and starts stabbing you, (I think that's what triggers this animation but I'm not sure.) it would be cool if she pushes you and then starts stabbing, because it kinda looks weird that she stabs the protagonist multiple times and he doesn't try to get away or fall from the pain, it would be more realistic if after the stabbing animation the protagonist pushes her aside so that the player can also gain some time while she's getting up.
3-it may be just me but, the laughs sound a little weird, it sounds different from her voice, also the voice actor that made her voice did an amazing job! It fits a lot with the character.
4-Also, I think that her teleporting behind you it's kinda cheap, it would be better if she actually sneak up on you and when you notice that she's there, she pushes you.
Sorry for my bad English through out this comment.
I don't know if it changed in recent builds but she doesn't really teleport behind you: if you are quick enough and/or don't have your back fully to her you'll see that she actually runs (fairly quickly) behind you and then basically "sticks" to your back.
Easiest ways to notice is when you, for example, enter a classroom and she's quietly following you: if the light switch is in view (but you're not facing it) you'll see that she makes a dash to the light, switches it off and attempts to dash back to you.
The other way is if you walk through doors and she's standing just next to them (it's rare, I think, but she's got me a few times like this) you can either see her just before she "sticks" on you or if you turn slowly so that you see her just a few centimeters and/or an inch into your view. (she musn't do that "ahh" reaction or else your line of sight is meeting with hers and she'll now attack you)
I'm sure this would have been a good game but mine was bugged and I couldn't fix it so I just ran around yelling and screaming for 10 min. Still really fun though lol.
I revisited the game again and I'm back with some thorough feedback on the last update so pros and cons are down below) Check out the vid here, don't forget to subscribe ;)
Advantages:
1. New animations are awesome! When she looked through the locker I got so terrifyed! It was so powerful! I think the game gets scarier and scarier each time you update it and that is great! I absolutely love the game and the updates.
2. Surprise in the closet was just OMG. It scared the crap out of me! First, I was looking for it to check it out and then I covered in fear before opening any other locker!
3. Yandere got so smart. There were a couple of times when she predicted the way I'm running or hiding and met me half the way. Jeez I screamed loud. I love how smart she is.
4. I love that she's now less killing and more scaring. The game still feels challenging but comparing to the previous versions it got more forgiving which is so beneficial for the entire experience. Maybe it would be cool to add different difficulties later? For the players who'd like more hardcoriesh "killing upon seeing" yandere.
Disadvantages (I wrote a lot here but it's mostly suggestions so don't panic):
1. In the vid, she got stuck in the doors again. Like she tried to go through the wall but couldn't. She does that a lot less often but she still does that, so I'm pointing it out.
2. The main character's shadow is extremely weird when crouching. It looks like the main character has a hole in the belly, their legs are incredibly long and they are floating.
3. I saw that the cameras got also updated but there is still no need in them (at least for me). It's pretty easy to know where yandere is and it's possible to lose her or avoid her, so I felt no need looking at the cams. Yet, the idea of cams is great so I came up with some suggestions that might inspire you: 1) You could use cameras as the game changer - as soon as the player gets used to the AI behavior and gets all the digits and the key, yandere might be able to know that the player has opened the locker and change her behaviour completely - she might start camping behind doors and if player interacts with the doors - she's gonna insta-kill them. So from this point in order to get to the exit, the player would absolutely have to look at the cameras to see where she's camping to avoid her or to wait for her to change her location. 2) Some areas might contain other puzzles which take time to solve and if the player would back out then they would lose their progress so they need to make sure that she's far away by looking at cameras. 3) The cameras would be extremely useful if there would be a way to distract yandere through the them and make her check the noise out almost like in FNAF (and then she possibly destroyes that camera so the player would have no way of overexploiting the feature).
4. Couldn't figure out what triggers her stealing the key. She never did that :( hel'p!
5. I think before if the player'd come straight at her, she'd stab the player to death. Now it took her several minutes to kill me (I literally came at her and was standing near her the entire time). Maybe it would be cool to add something to prevent such bold and reckless player's behaviour. Like insta kill if the player is near her for more than 3 seconds or something like that. So the game would still be pretty forgiving (which is good in my opinion) but the players would have no ability to be reckless (generally being able to make fun at the monster's ability to kill makes the game less scary).
Overall:
I absolutely love the progress of the game, it gets better and better each time! I would rate the last update alone 5/5 stars.
Hope the amount of text in the disadvantages doesn't scare you - I still think that the game and the update is awesome. Just wanna help point out the moments which, in my personal opinion, could be improved.
Hope my feedback was useful and some of my suggestions might inspire you! Thank you for reading!
Thanks for your feedback! Love seeing your video and yes i am already a subscriber!
I dont mind about any disadvantage infact its always a good idea that i know suggestions from other peoples to improve upon the gameplay i mean i did took one of your suggestion and add the dead body i guess it got you good :) any ways i will reply on each disadvantage points below.
1 : Yes currently some of her behaviours doesnt let her open the door or the pathfinding gets some kind of issue but i did add a fail safe as you see when you got closer to her she started to attack you , but in later versions i will make sure the door issues are fixed for good.
2 : Yes currently the angle makes it look much weird but i will let the game graphic designer know about it and he will look into the model issue.
3 : yes currently the cameras are not very functional but in later behaviour addition they will become life saviour as they will tie alot more in skill when i will add higher difficulty level.
4 : yes her stealing key behaviour is a bit too annoying as of now so i had to put it for very specific conditions need to be met for her to do that but in 1.7.1 update i increase its frequency more so it happens alot more.
5 : yes her new slash attack takes a while for player to die so i will add code to make her do insta kill with new death animation if she slashes you 2 more times in a row with little delay then she will directly kill the player making player get more fear of her slashes as you you should be avoiding her slashes as it can become more deadlier then stabs.
Saiko no Satuka became one of my favourite horror games so far. It's so early on yet the atmosphere and AI are just absolutely horrifying. Played with my friends taking turns and man, each one of us had different ideas how to play. Saiko when she gets impatient cause of someone constantly running and her just bolting across the rooms terrified my cousin. Her pulling up an ambush on player in storage scared the hell out of my friend. For my case I was petrified by her going silent when I tried to project mental map of where she was.
Game has a lot of flavour and makes each tactic give vastly different experience. I love this game yet I can't bring myself to exit the locker lol.
Here's some things I think could make her more sinister:
Sometimes she might go in the office to look at the cameras to find you sneaking in the hallway. Maybe you hear her speaking through the announcement speaker once she does.
Janitor closet! Who doesn't love a good ol tightly crammed dark small room. Saiko sure would love that. Maybe she can trap the room with mop falling over when you open a door.
Blood. Dump puddles of fresh blood to track your footprints if you step into one. Or leave such bucket on the doorway to have you with even longer being trackable if you fall onto such trap. Also that sure would be noisy. Toilets could possibly come to be an utilised room if you are a mess. Cuts could also leave a trail. Mindless running into a puddle sure would suck.
When she gets desperate, maybe slam the lockers to open them, can leave a good jump for a player but also an indicator of the danger.
This is a bit of personal preference but... I feel like sound can be more enchanced with her echoing in the hallway or slight muffle if she's in different room. Sound can play a major role in some tactics and giving them such an indicator could make it less tedious for them to sit in locker for major of the game unable to tell where she is.
Also counter for tactic above, maybe she could muffle her voice on purpose or pretend to do specific things to bait the player out. Evil I say. Evil.
Sorry for such dump of ideas. Though I wanted to share some of them, majorly making my own tactic just ten times worse in the process... But hey! I love this game and felt like some of these things could bring a huge twist to the gameplay. What do you think of them?
Thanks for your amazing and detail feedback and suggestions! actually some of the things you mentioned etc the blood puddle is already planned in future update as i would be adding traps like broken glass shard traps that would hrut player if they run too much and would alert saiko to your position where she can easily track the player due to player would leave tracks behind.
I will keep in consider your other suggestions they are amazing and hopefully will tie in the future updates.
Broken glass... So that's why he's barefoot... I've actually been wondering why was that.
But Saiko is also barefoot, is she gonna go around it or just not even be affected by it?
Also while discussing with friends from non-game perspective why wouldn't main character break or even open the window to get out? I know it's gameplay thing but was just funny thought that came across our mind.
It's like this dev took Yuno and stuffed her into a game... and I love it!! It was so fun just trying to run away from her and strategize your way to escape. She lowkey kinda cute ngl
You keep making updates, and I keep loving the game, I'm super excited that markiplier played your game. Now hopefully you'll get lots of people pouring in playing, sharing, and donating, I can't wait to see what greatness you'll give us in the future
Thanks for the feedback! yes mark playing that game has got lots of peoples attention! I hope to keep updating this game so it can get better and better
Really like how she peeks around corners and watches you through windows. Could use some better implementation gameplay wise but I really like how it looks.
Try hugging the wall in the main area outside one of the double doors. If you have her chasing you, close the door behind you and spam E to shut them in her face. It should work after a while. If not, you must be her favorite.
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This game was super fun to play! I got scared quite a few times but probably one of the best games I’ve played on itch.io.
https://youtu.be/2mnYK_sYx_8
Seriously? I had to record the game a second time because the first had damaged sectors on the recording and everything was not in sync. This second run wasn't that funny but on the first, holy hell!! She was scary as hell!! Turning off the lights and calling for me in the room i was in?? I shit my pants right on the spot! Well done!
why is it hard to download ? how do i do it
she's so much faster and smarter now! Now she can stab my butthole twice as hard.
I agree this is a better enhancement overall
I gotta say once I found this game I loved it, And when I got to play this game I love it even more. Generally scared me half to death haha. I can't wait for the future game's updates and the finial product! Definitely going to be playing the future updates for this game. And Dev I gotta say Good job on this game! Can't wait to see what else you got in store for us here!
This time Saiko No Sutoka v1.7.1 has done a good job, I hope to launch the official version of steam directly, and look forward to the author’s game works in the future💪💪💪
This game is amazing.
This is my gameplay in portuguese
Another update that I can't beat. This game keeps getting scarier everytime I play each update. This is goong great so far I am happy with how the game is turning out and I cant wait for whats in store. Keep up the great work devs.
Got a new mic so hopefully my video is a little better lmao. Enjoy
Note if you think lockers are safe like i did well your in for a surprise
At first glance, it looks like a vanilla "collect keys while avoiding the monster game". But the subtle differences like the creepy chatting from other parts of the building, to the INSANE moves she pulls on you when you least expect it make this game much more enjoyable... and creepy. Well worth a playthrough.
Probably the best horror game I have played from Itch.io, its so much fun and I would definitely recommend!
I am a idiot I figured out what I'm supposed to do. But I'm just about tired of her kicking a door into my face.
the game is very very good, it is very scary in the outlast type, resident evil, it has the potential to be a very good game, and I hope it also has a mobile version I would love <3
I find this game really interesting with all of the different behaviors of the ai. I love it when an ai is not just set to MURDER ON SIGHT. If I would ask for something to be added it would probably be some sort of stamina and a way to replenish it, i.e. an energy drink rather than waiting around. Give her the ability to steal it and gain a speed boost herself and anyone should panic. But that is just my own rabling. You do you and we will all see this to fruition.
めちゃくちゃ楽しかった
Good game mate!!
The game is amazing and i made content about it and its very scary. New update very challenging. It'll be great where she have her own opening and closing door animation instead of running towards me. But anyways great game. Should made this game in Steam.
huge shutout to the developer and he is really nice and i would like to thank him for updating the game to support Linux so quickly it shows he listens and cares about his fans and i respect that greatly thank you again for supporting to us Linux fans and i wish you good luck on making this awesome game :) and toughs of you you who play his game please consider on donating to him to help found this game i think he really deserves it and i already have.
That's one heck of a kick she's got.. I gotta say the amount of stuff you've added since I've play last is incredible! I would love to know more of the backstory, like why I'm at school late, was a lured here, etc. With the addition of the power she managed to out play me 3 times by changing her strategy on where she'll be. Overall amazing game! Keep up the awesome work!
Hey just played alpha 1.7 and I love it! even made an account just to leave a comment. I do have some suggestions to improve gameplay and the environment:
I have more but I feel there a bit too ambitious or there a bit to overpowered. let me know if you wan to hear more.
thanks!
Pls slown down killer speed she is so faster than main chacter
No, she is balanced if you know how to counter her.
LOVED LOVED LOVED the atomosphere of this game! It was really well made and i liked it a lot, even though i did die lol. I used this game as part of my recent "3 scary games" video (1st game) so i hope i did it justice!
Hey this is crazy tough but its really good, thanks for the nightmares :)
For some reason the game just randomly freezes. I have to turn off and restart my computer after this, because there's no way for me to tab out.
Thanks for your feedback! would you tell us which version of the game are you playing and also which platform win or mac?
Alpha 1.7 on winrar
we have updated the game to 1.7.1 hotpatch please check it out incase that solves your issue thanks.
It froze again. The problem doesn't seem like it's being caused by my computer, because it can run the game at the highest settings just fine.
Sounds like only you are having this problem no one else has reported this issue , you can check your drivers if they are uptodate thanks.
i see you are now supporting mac OS and i love this game but could you please support us Linux users because yes we can run the game on wine but it has more bugs than if it was run on windows if you do decide to add Linux support which might be easy because unity engine is Linux based it will mean a lot to the Linux fans like my self if you have this game support Linux it will mean a lot to us if you don't that's fine to thanks for developing a good game :)
Thanks for your feedback! i added linux support please kindly let me know if its working how it should. i didnt had much time to test it out.
Very tense all the way through! The intelligence of the enemy was really well done i.e. the way she will trap you and use keys as bait etc.
Really well done all around and can't wait for more updates!
Thanks for the feedback! i watched your video , good to know you like the AI we will surely be updating her more to become even more scarier
Looking forward to it! Be careful not to make Skynet by mistake...
This is the saiko no sutoka v1.6.1 version of the video last week. The author released saiko no sutoka v1.7.1 so soon, which is too fast.
Thanks for your feedback! In 1.7.1 i have added timer as well and if you finish the game below 5 minute you can be saiko speedster on our discord server
I read it for a moment as "you can see saiko speedo" as though it's an easter egg costume in the game *facepalm*...
This update is amazing! She's pretty tough now, and scarier than ever. I love what you're doing, man. Keep up the great work!
Thanks man as always love seeing your video and game play you always play the game and show off her new features !. if you dont mind can i use your youtube video link on the itch.io page .
Hell yeah, that's cool with me. Thanks! This is definitely one of the best games around right now. So damn good, man.
Random question: are you considering starting up a Patreon and/or do you think your project is suitable enough to require funding through Patreon?
I'm only asking because if this project gets bigger I imagine you'll find decent support through it.
I don't see your PayPal showing up, though, so have you decided against any funding for now or is that a permanent decision?
You can donate when you download the game. It gives the option to pay what you want.
Ah, right... my mistake. I'm used to seeing devs using Patreon and/or Paypal so I completely overlooked Itch.io's donation system
Thanks for the feedback ! yes we do have plans for patreon some time in coming future our target first is to reach alpha 2.0 and make it available on mobile devices as well then we can setup the patreon for future projects and updates if some body wants to support out projects!
Ah, glad to know you're considering Patreon and definitely looking forward to see what you come up with when you reach 2.0!
Man I loved this game I watched Markiplier's video and the improvement this game had in just one week is amazing! I have some suggestions.
1-I saw one of the suggestions below about she ambushing you behind doors I think it would be nice if you could hear her breathing when she's doing this.
2-When she runs to attack, and starts stabbing you, (I think that's what triggers this animation but I'm not sure.) it would be cool if she pushes you and then starts stabbing, because it kinda looks weird that she stabs the protagonist multiple times and he doesn't try to get away or fall from the pain, it would be more realistic if after the stabbing animation the protagonist pushes her aside so that the player can also gain some time while she's getting up.
3-it may be just me but, the laughs sound a little weird, it sounds different from her voice, also the voice actor that made her voice did an amazing job! It fits a lot with the character.
4-Also, I think that her teleporting behind you it's kinda cheap, it would be better if she actually sneak up on you and when you notice that she's there, she pushes you.
Sorry for my bad English through out this comment.
I don't know if it changed in recent builds but she doesn't really teleport behind you: if you are quick enough and/or don't have your back fully to her you'll see that she actually runs (fairly quickly) behind you and then basically "sticks" to your back.
Easiest ways to notice is when you, for example, enter a classroom and she's quietly following you: if the light switch is in view (but you're not facing it) you'll see that she makes a dash to the light, switches it off and attempts to dash back to you.
The other way is if you walk through doors and she's standing just next to them (it's rare, I think, but she's got me a few times like this) you can either see her just before she "sticks" on you or if you turn slowly so that you see her just a few centimeters and/or an inch into your view. (she musn't do that "ahh" reaction or else your line of sight is meeting with hers and she'll now attack you)
Thanks for your amazing and detail feedbacks and suggestions we will surely keep some in consideration for future updates.
I'm sure this would have been a good game but mine was bugged and I couldn't fix it so I just ran around yelling and screaming for 10 min. Still really fun though lol.
Thanks for the feedbacK !
I revisited the game again and I'm back with some thorough feedback on the last update so pros and cons are down below) Check out the vid here, don't forget to subscribe ;)
Advantages:
1. New animations are awesome! When she looked through the locker I got so terrifyed! It was so powerful! I think the game gets scarier and scarier each time you update it and that is great! I absolutely love the game and the updates.
2. Surprise in the closet was just OMG. It scared the crap out of me! First, I was looking for it to check it out and then I covered in fear before opening any other locker!
3. Yandere got so smart. There were a couple of times when she predicted the way I'm running or hiding and met me half the way. Jeez I screamed loud. I love how smart she is.
4. I love that she's now less killing and more scaring. The game still feels challenging but comparing to the previous versions it got more forgiving which is so beneficial for the entire experience. Maybe it would be cool to add different difficulties later? For the players who'd like more hardcoriesh "killing upon seeing" yandere.
Disadvantages (I wrote a lot here but it's mostly suggestions so don't panic):
1. In the vid, she got stuck in the doors again. Like she tried to go through the wall but couldn't. She does that a lot less often but she still does that, so I'm pointing it out.
2. The main character's shadow is extremely weird when crouching. It looks like the main character has a hole in the belly, their legs are incredibly long and they are floating.
3. I saw that the cameras got also updated but there is still no need in them (at least for me). It's pretty easy to know where yandere is and it's possible to lose her or avoid her, so I felt no need looking at the cams. Yet, the idea of cams is great so I came up with some suggestions that might inspire you: 1) You could use cameras as the game changer - as soon as the player gets used to the AI behavior and gets all the digits and the key, yandere might be able to know that the player has opened the locker and change her behaviour completely - she might start camping behind doors and if player interacts with the doors - she's gonna insta-kill them. So from this point in order to get to the exit, the player would absolutely have to look at the cameras to see where she's camping to avoid her or to wait for her to change her location. 2) Some areas might contain other puzzles which take time to solve and if the player would back out then they would lose their progress so they need to make sure that she's far away by looking at cameras. 3) The cameras would be extremely useful if there would be a way to distract yandere through the them and make her check the noise out almost like in FNAF (and then she possibly destroyes that camera so the player would have no way of overexploiting the feature).
4. Couldn't figure out what triggers her stealing the key. She never did that :( hel'p!
5. I think before if the player'd come straight at her, she'd stab the player to death. Now it took her several minutes to kill me (I literally came at her and was standing near her the entire time). Maybe it would be cool to add something to prevent such bold and reckless player's behaviour. Like insta kill if the player is near her for more than 3 seconds or something like that. So the game would still be pretty forgiving (which is good in my opinion) but the players would have no ability to be reckless (generally being able to make fun at the monster's ability to kill makes the game less scary).
Overall:
I absolutely love the progress of the game, it gets better and better each time! I would rate the last update alone 5/5 stars.
Hope the amount of text in the disadvantages doesn't scare you - I still think that the game and the update is awesome. Just wanna help point out the moments which, in my personal opinion, could be improved.
Hope my feedback was useful and some of my suggestions might inspire you! Thank you for reading!
Thanks for your feedback! Love seeing your video and yes i am already a subscriber!
I dont mind about any disadvantage infact its always a good idea that i know suggestions from other peoples to improve upon the gameplay i mean i did took one of your suggestion and add the dead body i guess it got you good :) any ways i will reply on each disadvantage points below.
1 : Yes currently some of her behaviours doesnt let her open the door or the pathfinding gets some kind of issue but i did add a fail safe as you see when you got closer to her she started to attack you , but in later versions i will make sure the door issues are fixed for good.
2 : Yes currently the angle makes it look much weird but i will let the game graphic designer know about it and he will look into the model issue.
3 : yes currently the cameras are not very functional but in later behaviour addition they will become life saviour as they will tie alot more in skill when i will add higher difficulty level.
4 : yes her stealing key behaviour is a bit too annoying as of now so i had to put it for very specific conditions need to be met for her to do that but in 1.7.1 update i increase its frequency more so it happens alot more.
5 : yes her new slash attack takes a while for player to die so i will add code to make her do insta kill with new death animation if she slashes you 2 more times in a row with little delay then she will directly kill the player making player get more fear of her slashes as you you should be avoiding her slashes as it can become more deadlier then stabs.
Saiko no Satuka became one of my favourite horror games so far. It's so early on yet the atmosphere and AI are just absolutely horrifying. Played with my friends taking turns and man, each one of us had different ideas how to play. Saiko when she gets impatient cause of someone constantly running and her just bolting across the rooms terrified my cousin. Her pulling up an ambush on player in storage scared the hell out of my friend. For my case I was petrified by her going silent when I tried to project mental map of where she was.
Game has a lot of flavour and makes each tactic give vastly different experience. I love this game yet I can't bring myself to exit the locker lol.
Here's some things I think could make her more sinister:
Sorry for such dump of ideas. Though I wanted to share some of them, majorly making my own tactic just ten times worse in the process... But hey! I love this game and felt like some of these things could bring a huge twist to the gameplay. What do you think of them?
Thanks for your amazing and detail feedback and suggestions! actually some of the things you mentioned etc the blood puddle is already planned in future update as i would be adding traps like broken glass shard traps that would hrut player if they run too much and would alert saiko to your position where she can easily track the player due to player would leave tracks behind.
I will keep in consider your other suggestions they are amazing and hopefully will tie in the future updates.
Broken glass... So that's why he's barefoot... I've actually been wondering why was that.
But Saiko is also barefoot, is she gonna go around it or just not even be affected by it?
Also while discussing with friends from non-game perspective why wouldn't main character break or even open the window to get out? I know it's gameplay thing but was just funny thought that came across our mind.
That moment when she be like "Found you~!" and you hear your heart go *crack*
Thanks for your feedback!
I was shaking the whole time! This update smacks all past version out the window!
Thanks for the feedback! I am glad you are liking this update better hope to keep updating and keep improving it more and more !
It's like this dev took Yuno and stuffed her into a game... and I love it!! It was so fun just trying to run away from her and strategize your way to escape. She lowkey kinda cute ngl
Thanks for the feedback! very nice gameplay!
Thanks for the feedback! yes mark playing that game has got lots of peoples attention! I hope to keep updating this game so it can get better and better
In the Alpha 1.7 or Alpha 1.8 add things more you know...
i have a joke for her
"Pussy of Death"
Kkkk lol
Thanks for the feedback! lol
Really like how she peeks around corners and watches you through windows. Could use some better implementation gameplay wise but I really like how it looks.
Thanks for your feedback! yes we hope to improve it so it gets better and better.
Word of advice, better not close the door on her face too many times if you don't want a "Neck twist" ending.
weird I hear that a lot, and I close the door in her face a lot but she never breaks my neck. I must not be annoying enough lol
Try hugging the wall in the main area outside one of the double doors. If you have her chasing you, close the door behind you and spam E to shut them in her face. It should work after a while. If not, you must be her favorite.