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(+3)

Hi i very enjoy this game. When will this game be updated? 

(1 edit)

[Edit: just realised how lengthy this is, so skip if you don't want to read]

The game seems to be coming along smoothly, given by the new/improved content generated from each update. The new environment gives the impression of a school that is inhabited, unlike the previous one where it seemed more like a ghost town. The AI, as usual,  looks great. More content to observe and interact with, etc... In general, a lot of things are superb!

I think the only problem I have, which is nit-picking at best, is that the dialogue does not seem to be optimised/improved on much, if at all. 

Someone probably has already mentioned this before, but the Japanese spoken by Saiko seems a bit weird? I have yet to start JLPT N3, and am nowhere near the level of a Japanese native speaker, but the way she speaks seems to be kind of stilted. I didn't write down exactly what I found weird, but a couple things do stick out from my memory, only because I listened to certain parts on loop to catch what Saiko was saying.

I tried listening to her speak in the introduction multiple times, but it's quite difficult to hear the pronunciation of the words. For example, near the start, she said something along the lines of 「…もう夜よ」, but to me, it sounds like「...もうようよ」(i.e. I couldn't hear the ’る’). Additionally, a few sentences never seemed very clear to me, and just sounded like sounds strung together (but that may be a result of my poor listening skills). I watched a couple clips from Japanese youtubers, but they had yet to play the update with the intro in it, so take what you will of my criticism on the Japanese language - perhaps it's easier to comprehend what Saiko is saying if you're a native speaker.

To add onto that, the formality of Saiko's speech sometimes fluctuates. What I'm talking about is the 'politeness level' of spoken Japanese (e.g. keigo, teineigo). In the intro, she predominantly spoke in plain form. Example: 「…何時分からないけど…」. This is understandable - she's still young (and students/children often talk to each other in this manner), and wants to be close with the protagonist (using plain form implicates closeness between the parties, and perhaps she uses it to establish this familiarity regardless of how false it is? Idk, just thinking of reasons for it). But then, she switches to a more polite form of speech at the end of the intro. Example: 「…ここで私を待っています。」. Even so, using polite speech is also understandable for her to use, since she is speaking to her senior (a result of the 先輩ー後輩 relation/dynamic), and to someone she admires(?). This fluctuation is also apparent in the gameplay dialogue (e.g. 「…先輩と遊ぶのが大好きだって…」(?), and 「私怒っています」). 

It just seems weird to switch the type of speech back and forth without purpose, especially since it's the norm to stick to the same level when talking to one person (unless the relationship significantly improves/worsens). This is just an idea, but maybe you can have the 'friendly' personality use polite form, whilst the 'sadistic' personality use plain form? Reason being that the former personality is respectful of you, whilst the latter doesn't care about you (it may seem contradictory to what I said before, but you wouldn't really care about being polite if you commit manslaughter right?). 

I do have some more things to say, but I'm afraid this is getting too long, so I'll simply mention them. The same 'topic' preceded by 'は' is repeated (sorry I don't really know how to word this better), which should be avoided. Instead of using 'あなた', it's probably better to use '先輩’ (or nothing, if the 'topic' is already mentioned previously). Falling back to idea in the above paragraph, but the crude 'you' pronouns could be used by the sadistic side, whilst more respectful pronouns used by the friendly one. Maybe more variety in the gameplay dialogue is necessary (if you have Saiko follow right behind you around in the friendly persona, she tends to toggle through maybe 5 lines(?), so these lines will be repeated and heard many times over).

This is a summary of the above:

  • A great update/game - the only gripe is the kind of stilted Japanese dialogue used
  • Pronunciation of words/sentences at times are incomprehensible
  • Formality/politeness level of spoken Japanese is inconsistent
  • An idea to remedy the aforementioned fluctuation: the friendly personality uses polite speech (teineigo/keigo/etc...), whilst the sadistic persona uses plain speech (kudeketa/slang/etc...)
  • Some extra things regarding Japanese language/grammar that stick out - they perhaps contribute to why the dialogue sounds weird
  • Perhaps more variety in gameplay dialogue?

I have written this comment to give the following suggestion: have someone proficient in the language (to native-level?) to review the game's Japanese dialogue, both in the sentence structures as well as the pronunciation of such lines. 

As a side-note, I think it's better to remedy the Japanese lines before translating the game into different languages. The game is most definitely subject to a lot of change over the course of its development, so translations should probably be done after a majority of the work is done. I apologise if I offended those who want to have the game have translations available in their native language.

Sorry for the atrociously long comment, I'm incapable of writing succinctly.

do features have to be added back in to accommodate the new map? because i even after playing this on both difficulties she has never shoved me when exiting a room, even when carrying keys like she did in the previous map and she doesn't hide behind desks anymore at the entrance to rooms


Fun game , good job !

I don't understand the goal of the game but I've had fun playing the game

(+1)

The game is good but please dear Devs. Don't nerf our guy. Saiko has too much power to the point where the guy is totally helpless. even outlast didn't let the guy feel like this.

Agree. Well, the guy isn't completely helpless as it is possible to win, but...

I have been playing since 1.6 (IIRC), and she is now definitely more powerful than ever before. I almost shudder at the amount of time I might have to spend on getting the good ending in "Yangire" difficulty once that difficulty comes out lol.

(+1)

Damn this game is quite hard, but also quite fun, I finally got the good ending after a while, I was hiding in the beginning room with the exit key and idk if my hearing is off or something but it sounded like she was outside near the room but when I got the courage to just go for it she was nowhere to be seen.

I'm not even gonna lie, Saiko actually pretty cute when she's not trying to stab you lol, her voice is cute, but at the same time, creepy.

I would like there to be more hiding spots, because at the moment hiding is a bit difficult unless you have a lead on her, and also maybe a better way to track her at least on lower difficulties like with footsteps or something.

To put it simply: This game is great, thanks for reading, and bye bye

this game is really good keep up the good work

https://itch.io/jam/277045/add-game/748866?token=Kdfplw5zy3RNAbMLw3cTD8No

I Hate This Woman!..

(+4)

Now, When I first looked at this game when Markiplier played it on his 3 Scary Games Video, I was at first confused as to why Saiko (The Yandere) was acting the way she was. Then... when I tried it out for myself.

I was shocked. The AI was toying with the player. I found it amazing how she acted. Usually when a killer is after you, they just keep going or just stop so they can cut you off later. Saiko does more. I didn't think it would be possible but this Yandere terrifies me. Now with a few updates or more later. I came back to try it again... This is what I have learned so far.

  • She will run off to watch you go into rooms so she can follow you.
  • She will cut you off if you try to circle around her using the stairs.
  • Once she has you in her sights? You will be scared to turn away.
  • She makes me even scared to go into lockers because I don't know if she watched me

Hell, even in her new "Playful State" (when she is not trying to kill you) I mean. she does try to poison you with the healing medicine but still. I feel scared to turn away from her.

Now! the main question of this whole thing!

Do I like this Game? Yes I do, I enjoy it. The key finding can be a bit annoying at times, sure. But! It does cause you to explore the map, see the aftermath of what happened when Saiko lost it. The Endings However (Mainly the good one) Could use some work.

The Good Ending: You grab all keys and leave. Simple and to the point, Sure. However! I do think that habupain could add something else to it. 

My Idea for the Good Ending: Maybe make it where you can stop Saiko's other state from coming out? Maybe you can unlock the Infirmary and find meds that help keep her "Other Side" in check. (I think they have meds for that). Then you gotta use something from the Cafeteria (Maybe a drink that Saiko likes) to sneak the medicine into her system. Once you get the medicine into her system, You can either give her the medicine bottle to keep her that way OR Leave the school once she is in that mental state so you can escape without her attempting to grab you again. Each choice has a different impact on the story.

Now as for the Bad ending? Just make it to where she captures you again and she makes sure you are stuck in the school forever. I mean come on. What could be worse than being stuck in a school with a lady who wants to kill or play with you?


Whoever Voices Saiko? You are wonderful at what you do. 

 Saiko's Voice gives me chills when I hear it from the halls of the dark and bloody school. She gives me the vibes of "I Love You So Much :D" to just downright "IF I CAN'T HAVE YOU, NO ONE CAN!" and I love it! The way she whispers "Found you" as she peers through the Classroom window is the creepiest thing yet. While on the other hand, she is cute (Besides you know.... all the blood on her), when she is in her "Playful State". She sounds truly sorry when she starts switching moods but you still want to keep your distance because you don't know what might happen to you next.

 Will you be poisoned? 

Will you be stabbed within a second of her being happy?

 Will she lock you in a room? 

You the player would need to continue as she follows you around. Just don't grab any keys near her. I learned the hard way that she doesn't like that.

You know what scares me the most about this?

Its not done, It even says in the Coming Soon. . 

and more ai related behaviour changes

I am honestly scared yet excited for what comes next of this game.

- Review By Gametron Labs (Naxten)
(+1)

Lemon juice.

Lemon Juice for the Saiko

I played it a while ago, you implement lots of features good job!

Cool game not gonna lie had to play this when I woke after getting shafted the first playthrough. But really enjoy playing this for the first time. Video

Lol I like how in her 3rd to last picture she looks like she's saying"hi guys"lol XD

First time playing this and it's so fun and her mechanics is insane didn't know she could hold you down until I saw the shadows... You guys check out my gameplay and tell me if you enjoyed or give it criticism  to help me improve my content.

Does this have a virus

Oh yeah it does! (no dummy)

(-1)

great game, you really cannot beat the price for the content. This game should be at least $5 and it seems like it belongs  on steam, but I'm glad the devs gave us a chance to play it for free. 9/10
(-1)

Oi Habupain tudo bom mano, aqui é o Gaming Interactive do Brasil falando, estou aqui pra te dá umas sugestões pra o seu jogo, eu estou gostando muito da Saiko, só que eu acho que a Saiko deveria ter um aliado sabe? Um bicho de estimação? Seria muito legal e muito interessante, tipo um cachorro ou um gato de vigia no jogador que nem aka manto, seria bem legal e também poderia colocar uma vez que a Saiko não consegue achar o jogador, ela fosse pra a sala de câmaras pra ver aonde o jogador está sabe?, eu espero pra próxima atualização no PC é também pra o celular mano, por favor legenda em português no jogo ♡♡♡

#SaikoNoSutokaBrazil #SaikoNoSutokaBrasil #DUB-PTBR

I PLAYED THE UPDATED VERSION!! CLICK HERE FOR THE FIRE GAMEPLAY!!!

LOVED THE GAME, got a boner A+

Loved the game

I hope this game will be updated steadily.

wow really horror nice game...

E

(+1)

The game is excellent, I have been following it since the previous versions and I can say that the evolution was incredible. But there is something about saiko's AI in this version that I would like to comment on, it's very easy to get away from it, you just have to lock it in a room and walk away without running so as not to make noise, of course this is necessary to have a way of get rid of it, but even in Hard mode, it was possible to do this process easily, but in general the game is very good, and I look forward to the Yangire mode!

(+3)

Fantastic project with great potential!

But there's one thing I noticed, there are no bathrooms in the school building? How come?


The absence of bathrooms feels strange, could you think of adding them?

Thank you!

(+3)

They used to be in the game. I imagine they skipped them in this version (2.0) so they could finish and release it faster as it is a huge update that has taken more time than any previous updates as far as I know. The FAQ on discord says the bathrooms will contain some kind of puzzles at some point, so bathrooms will probably return in 2.1 along with puzzles. That's what I think anyway.


But, you know, it's not like you have time to use a bathroom when a yandere is chasing you anyway lol.

(+1)

Thank you for the answer!

You're welcome~

Happy new year dev team.
I beat the hard mode on Saiko no sutoka alpha 2.0.1 version without any damages once again.

Can't wait for YANGIRE mode. :-D

HOW?!

I wasnt ready for this crazy anime school girl 😱 🔪 🩸  

(+1)

Very simple in its gameplay at the moment but i can tell that if Habupain continues with Saiko's development it could become an even better game that could be up there with some of the best indie horror games. Im rooting for you!

(+1)

Saiko no sutoka is very cool bro, I was very curious about the yangire difficulty, it seems to me like a version of Saiko in a hood or demon, this difficulty you can put a new weapon for Saiko as a suggestion, like a scythe or a samurai sword,  a suggestion for you, each update you make in Saiko no sutoka you could post a mini dev of what the update is you know?

Hello, I've read something about practice mode but I can't access it in the current ver. I've found some secret menu options by pressing the down arrow but no practice mode

(1 edit) (+1)

portuguese plsssssssssssss

yeah it's a good game the only thing i have to request its the portuguese
(+1)

After playing, i think some good changes you need to make are: 

One: Make her Weakened Yangire form more obivus so you know shes a instakill. 

And Two: Make her only go to the weakened state MUCH longer then 10 mins, as 10 mins is not very much at all. 

(+2)

CHASED BY THE CUTEST YANDERE! 

loved the game and it got me many times so well done!

(+1)(-9)

Some featured update features(please add features in the next update):

1.multiplayer 

2.player change option

3.name change option 

4.language changing option(it's only a option about to change talk language)

5.add ghost mode(it also has:saiko chan can't see you,no bloods,lights are already on)

Note:if are not a developer,just a saiko no sutoka gamer then please add more features if I missed some so the developer can make his game cool and we can have fun and play

(+1)

hey there! just wanted to say that I totally disagree with your suggestions, not trying to be mean. like, sure, your ideas are really creative, but it isn't fitting for a game like this

this woman is actually a yandere, there would be no point in adding a multiplayer mode. even if you're actually playing with an ai, she would obviously just instakill them because, well, she's obsessed with you alone!

player change option, what's the point of doing that if you're in first person? nobody would see that anyway since the game itself is a single-player game

I have no problem with the fourth one, but for your last one, that would make you miss the point of the game itself, this was supposed to be a horror game, the ones you didn't want to be added to your ghost mode suggestion must be there, otherwise, it wouldn't be a horror game any more

im sorry if this comes out as offensive somehow, i really don't intend to be mean or anything

oh thanks.i saw the yandere and yangire leaks and even I played it by clicking a file(it's true.to get the the file or see it then ask me

(+7)

Hi Dev I love this game ... Plz can u add a headpat for the yandere it's really in high demand though ^_^

(+1)

headpat yess ^_^

(+1)

Omg yes, Sylvie vibes

Hi dev Very fun game i love it, so i need azerty and a french version please :) keep your good work

(-11)

Some featured update features(please add features in the next update):

1.multiplayer 

2.player change option

3.name change option 

4.language changing option(it's only a option about to change talk language)

5.add ghost mode(it also has:saiko chan can't see you,no bloods,lights are already on)

Note:if are not a developer,just a saiko no sutoka gamer then please add more features if I missed some so the developer can make his game cool and we can have fun and play

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