It's a good game and I pooped myself a lot but if I had any progress I'd be a bit frustrated. I got chased by the stairs and somehow hid behind the opened door then the yandere tried to stab me which made me fall through the map. The tutorial should be updated as well because I don't understand where I could find the numbers.
Just found a bug where if you crouch under the stairs you can walk through the wall. Looking forward to then finished product . Loving the game so far.
Thanks for your feedback! yes currently they are glitches in this game perhaps you can try the new version and see if it solved many of the glitches you had previously
i love the AI and hope to see it improve, im unsure wether she is a roamer or a teleporter (i had her stuck to my back on one run which was very creepy - i could see her face every time i turned the camera around until she eventually just stabbed me), i think a full roaming AI would be nice because it removes random deaths. Some things i think would be neat would be hearing her footsteps, hearing her voice in the distance and if possible maybe having her look through windows to find you (it would give the crouch mechanic some use).
She doesnt have any teleport ability instead she can follow player around silently if she could able to see you close by without you looking at her... she is quit good at keep her self out of site thats how the ai is built to spook player. because some times as in early developement if you manage to stuck her ... you wont see her coming at you for the entire game...
I will put her feet sounds and tweak the AI a bit more so player could know or atleast get hints of her following you in the future releases.
The AI of the game is really clever. I really liked that she toys with you and hides behind walls, that is intimidating, scary and creates serious tension. I also like the terrifying twist on the yandere trope, I never seen a game centered around that.
It's a great game for people who enjoy tense games. To my knowledge there's no 'safe area' in the game and the AI hears everything, so this game is not for the faint of heart.
Yes the ai currently knows if you are running in a certain range of her thats why she can able to hear and find players.
The game is currently in early development and has less developed tutorial and puzzle hints.. which would be added later to add certain elements to make the game easier and less tense.
I appreciate that you enjoy the game even at its earliest development.
I love the AI in this. I don't think i've seen a game since The Suffering where the enemy toys with you. The enemies in The Suffering would walk slowly down the hallway at you while scrapping their blades against the walls then bolt toward you then jump to the ceiling and run off and NOT attack you. It was very unnerving. The jumping back and peeking around the door frame is great. Since yandere's are usually in love with the protagonist, maybe make her less murderous at the start. So, say the reason you are at school is you forgot your cellphone. Have her just grab his arm when he walk by a classroom door. The she could turn off the power. The "peek-a-boo" when she is behind you, where her hands cover the screen. Then the more you resist her, the more she amps up the threat level. Starts locking doors, traps, trip wires, etc. Over all i love the idea and the AI. Keep up the good work.
Thanks for your feedback! I actually played the game suffering both 1 and 2 and i understand what you mean by the AI running way instead of directly charging head straight. yes my idea of the horror game was to add intelligence to the AI so it lets player feel that the game is easy at the first glance but will quickly turn into a game that is not to be taken easy. currently this in its earliest development and lots of things and behaviour will be added to her to make her feel like more yandere then yangire.
Overall I thought this was a good and effective experience. On my last attempt, I believe the Yandere girl wasn't there. I didn't bump into her, or heard her voice anywhere, which made my exit very easy lol
Thanks for your feedback! I watched your video, yes unfortunetly she can get stuck some times in obstacles so i will definitely be fixing and improving the ai so that their would be less and less chances in the future for her to get stuck.
Easily one of the scariest games I've played in a while! There were so many moments in the video I recorded that I just ended up making a montage! Absolutely amazing job with this game, and I like your customization of HFPS! I can't wait to see what you do with the game next, also did she learn her instant transmission from Goku? XD Keep up the great work!
Thanks for the feedback! I watched your video .. hehe yes i saw the goku instant transmission clip .. i do believe players are finding that she can teleport but actually she follows players around silently out of site and pounce at unsuspectible times.
currently they are no plans for customizable antagonist, but yes they are plans for other antagonists which would have different personality and behaviours in a different environment.
Yeah, super nice Atmosphere and i rly like how she behaves and how she sneakes up, you never know when shes gonna get you and your allways on edge. + Super cute Design, i almost shit my pants as i saw her glowing eyes right behind my shoulders, like fullscreen xD
And one afterthought i have, i watched now allot of videos of it and some try to skipe the last number, maybe there should be something to stop that, maybe that the AI reacts on the second guess or so, or that she says something that you are on the codelock and that she comes fast after that. Dunno if im the first one to say that. And most of the glitches where alrdy mentioned i experienced myself, now im gonna scare some of my friends with it. :3
Lots of potential. Really love that this is an actual yandere horror game. Not a graphic novel. A rare game these days for a trope that is popular. I wonder why. Hoping to see a bit of a backstory and maybe some crazy yandere freakout scenes. Idk I like my games with a little more depth. If not the game is still cool anyways. Just run with the idea cuz that'd be awesome.
I really enjoyed this game, especially the fact that the antagonist's behavior is much more complex than I originally expected. I'll be looking forward to the next update.
There are, howerver, a couple of bugs I managed to discover.
First off, the girl cannot pathfind her way out of between 2 chairs in the dining room (as long as you're on the opposite side of the table);
Secondly, she can softlock herself near this particular desk in the B-1 classroom. This completely breaks the game since she is simply unable to continue patrolling, which lets you explore the entire building without having to worry about her at all! However, she managed to run out of this softlock the moment I started taunting her and running around the hallways.
Thirdly, while some keys do have a glowing yellow aura, some other keys completely lack it. This really threw me off since I expected all the keys to be glowing in the dark, so I struggled to find 2 remaining keys which were not glowing for at least 40 minutes...
Anyway, I thought these keys would start glowing if I played with the lightswitches in the classrooms, but that didn't work. They still refused to glow.
This is the key with the lights ON,
And the same key, with the lights OFF;
Another thing, when I won the game, the girl still continued chasing after me (she did not attack, however). Im not sure if this is intentional or not, but I though it would be important to let you know just in case.
And another thing, I've discovered the most reliable way to check wherever or not the girl is right behind you without any risk of taking damage. All you have to do is go to anycorridor and position yourself near the window light. This makes it incredibly easy to spot her shadow (which is absolutely terrifying, I love this design choice.)
But it does have a bit of a "problem" since your player character does NOT have any shadow. The only thing you can cast a shadow with is with a key in your hand, which leads to some derpy situations like this:
As you can see, you can reliably check for the girl right behind you with this method. And this scene WOULD'VE been incredibly scary if not for the funny floating keys right next to her. This is not really a bug, but it does however kind of ruin the atmosphere I guess.
Speaking of the stalking-right-behind-your-back mechanic of the antagonist, I've discovered a way to "break" her AI for solid 5 seconds when she is doing that. All you have to do is get close to any door, close it and simultaniously go into the door right before it closes. Not only does the closing door push the girl away from your back, but it also gives you a big window of opportunity to make your escape while she is calculating her next move with her face glued to the door.
And lastly, I've discovered you can win the game while knowing only 3 numbers from the code instead of all 4. All you have to do is bruteforce the code by trying out all the possible combinations with the last unknown number ranging from 0 to 9. Once again, I'm not sure if this is unintentional, but that did make the game a bit easier for me.
Anyway, that's all I have to report. Thank you for creating this game and psychologically scarring me for the rest of my life. I won't be able to look at cute anime girls the way I used to ever again...
Thanks for the feedback! I really appreciate that you made account just for playing this game. I can see that you gave a very detail points i will reply on each point
1 : The area in the cafeteria area will be fixed tweak so she wont be doing that in the future updates.
2 : bug regarding room b2 has been fixed in alpha 1.3
3: in the next patch all the keys will have specific different shader so they will be easy to find also i am adding puzzle related bug fixes and changes to make it much more easier to find the numbers but at the same time tricky.
4 : I will be adding a mini ending in the coming update as well as a prologue. so i would be reworking the ending page of the game in future updates.
5 : Currently their is model in work for the player model so in the future update you will be also see the shadow of our player and not just floating key.
6 : yes i am very aware of the final number players can just figure out by them selves i am currently letting that in for now as its helping player escape. but in future will be adding another puzzle that would going to work in with this trick and will going to make it harder for players whom decide to brute force the last number so it would all be about risk and reward.
Hey, I have been checking out the game and far it's pretty unique in terms of Saiko's AI and the creep factor. I actually would like to ask what your plans for the future of this project is? Do you plan to expand or change the map? Are objectives going to change? Are you working the project solo? and lastly, do you have a twitter so we can see all the updates and progress being made, or do you plan on making a discord? Good luck and I can't wait to see where this game goes!
Thanks for the feedback! Yes i do have plans for this game and more antagonists and maps. but i would first be refining currently level, puzzles and AI behaviour.
Thanks for trying the game out, I watched your video yes they are issues with lots of models in the game that are not optimize as of yet but would be fixed along the way that would increase the game performance tremendously as i have plan for mobile release as well in the future which would require me to focus on optimization part of the game.
Thanks for your feedback. I actually have quit alot of changes planned in the future and in a day or two will release an update that would add some more new behaviour to the AI which would effect the level progress and some glitch fixes.
I just wanted to say that I'm enjoying this game, and that I appreciate all the effort that you are putting into making it. I hope life is treating you well, that you are doing well, and that you keep doing what you enjoy.
Thanks for your feedback ! i watched your entire video and checked out your feedback , yes currently the game is in alpha and would be updated regularly as i am observing player behaviour and matching the changes and fixes based on the playthroughs.
Thanks for your feedback. yes i made sure that the AI feels different from the traditional survival horror games... and you might see some more unique behaviour from her which would add some interesting mind games.
Even though this game is still in it's early stages of development, it's absolutely amazing! The dim atmosphere really makes you feel like you have to be ready to run or fight at any time since it's so dark and difficult to see any threats. I also love all the blue tones! - it really makes the Yandere girl's red eyes pop out from her shadowy figure. The Yandere girl is actually very scary! She doesn't immediately run after you with her knife, she peeks out from behind walls and stares at you from afar, she stops sometimes just to giggle and laugh crazily like she's wanting to scare you! And she's definitely doing a good job with that because as soon as she stops being creepy to run after you with her knife, it's terrifying! The music is also super good! It really adds a lot of anxiety and fear when trying to hide from her, and there's cool little bits of suspenseful music when she says some things like, "Found you!" or "You're in this room, aren't you?", it's so creepy and it's awesome!! I'm very happy with this game and also very excited so see how it develops, amazing experience!!
I literally made an account on here just to express my love for this game so far! Although I do have a few criticisms for it that you don't have to agree with by any means, most of them are just little nitpicks that I think could make the player experience even more enjoyable!
1. When the protagonist dies from Yandere-girl stabbing him to death, I think the game over screen should be a blank color (maybe red or black with those dark blood splatters at the corners of the screen?), if that were to happen I would really feel like the protagonist did die since the world around him has gone completely blank.
2. The line, "I am going to punish you.", personally really rubs me the wrong way and instead of making me scared, it kinda just made me recoil in disgust, lol. I personally don't think it's needed but it doesn't really matter all that much.
3. Yandere-girl laughs very frequently and I think maybe it'd be a bit better if she laughed sparingly. Those moments of silence can be really scary for a player since in those moments we might have no idea how close she is. Also it'd be really cool if her laughs became faded or muffled depending on how far away she was from the player, it would also give the player a nice hint on how close she is to them. Same could go for all the things she says.
4. The voice acting is good but, I dunno I feel like it could be even creepier! Yandere-girl's voice is soft and high-pitched and I love how she actually speaks Japanese! But I feel like she could have just a little bit more emotion in her voice when speaking to the player, maybe a more creepy/playful tone like she's having fun looking for the player?Just a tiny bit more of emotion in all her words could make her even scarier.
5. When you try opening a locked door the same time Yandere-girl is speaks, the two texts will overlap each other. Maybe have the protagonist's text and Yandere girl's texts in two different areas of the screen? (ex. protag's text on top and Yan-girl's text on bottom of screen.)
6. The Yandere-girl seems to suspect the player's location and speak up about it very quickly, even right when you start the game. I feel like letting the player have a look at their surroundings in silence for a few minutes would let them have some time to take in the game's atmosphere before having to focus on escaping the school. It could even be more scarier letting the player think they're safe for a few moments before suddenly getting spooked by Yandere-girl's creepy whispers!
These are all just small nitpicks that could add just a little bit of extra spice to the game in my opinion, but it wouldn't be a big deal if not implemented. Again, really love this game! Can't wait to see future updates~
Thanks for your detailed feedback i will answer you on each point of feedback you made.
1 : In the next update its already going to be added a new death animation with new screen as the animation for that is already done just needed to be implemented.
2: Currently the lines are quit random and some of the lines might change or removed.
3: I made the laugh like that on purpose to keep the player feel unsecure but the laugh sound it self would be changed in the future because this is placeholder.
4: I made the voice feel lifeless just like how emotionless a killer feels to add creepiness factor also because i dont have many voices to work with.
5: yes currently thats a bug and will be fixed in the future.
6: yes currently the range of her voice audio is quit large and will be tweaked and reduce later in the future.
Thanks i really appreciate your feedback. yes i would be adding alot more behaviour that would make her even more unpredictable and add more puzzles in the future which would create some interesting game endings.
You responded so quickly and so well to criticism! I'm so happy since I was a little nervous, I think your game is now my favorite yandere game ever! I will be waiting excitedly for your upcoming updates! Can't wait to get a heart attack from the same girl over and over again, lol
One thing I've noticed is you need to give her a behaviour to shut a door if you're hiding in the corner behind one. Because she can't reach the player otherwise.
Thanks for your feedback! yes currently all the doors only open in one direction making player able to hide behind them but in future the doors would going to open both ways and will not open if on the other side yandere is standing this would allow such issues to be resolved.
I feel like sliding doors would work since they wouldn't get caught on her or drag the player when opening them. A mix of the two could also be used depending on the rooms it connects.
Created an account just to follow up on this. I think the game is at its best when either you and miss beautiful eyes don't know where each other are or when only she knows where you are. I think the best direction to focus on for the game is miss beautiful eyes in particular and how she interacts with/changes the environment, plays with your mind, and possibly drops hints about the story as the game plays out (unless you plan on telling the plot separately).
-hiding in lockers seems to be a placeholder idea for now, which is cool, but miss beautiful eyes either seems to ABSOLUTELY know you're in one and walk straight towards you or not even know where you were before you entered one. Either because there aren't many places to hide in the first place and therefore less places to check, or hiding is just more of an experiment for now. I'd just be careful about adding too many hiding places so the player doesn't always feel comfortable hiding forever till she leaves like in Alien Isolation. And also not to give the player too many ways to ward miss beautiful eyes off like in Dead by Daylight, which takes away the feelings of fear, helplessness, and paranoia.
-as others mentioned about the AI, the game kind of loses it's grit when the AI doesn't quite know what to do around terrain. So either better pathing or very occasionally doing something crazy like jumping a desk is what she needs. The player learning her habits can harm the experience as well. Maybe have miss beautiful eyes get frustrated and change tactics or even weapons at random intervals to make sure the player doesn't get comfortable. I think someone mentioned traps, maybe having her crawl under desks or hide in lockers, or even create some terrain cues in the environment for the player to watch for. Like a wire or blood splatters on a doorknob to a non-progress-impeding room for a trap where she locks you in the room with her.
sorry for the paragraphs, but I'm excited to see what you plan to do with this!
Thanks for your detailed feedback! I am currently adding a temporary solution to almost all the points you mentioned in the next update so players cannot exploit by opening and closing locker as the locker door will be blocked if girl is standing right in front of the player while player is in the locker. yes the game already has a planned story and will be implemented in future to add a proper understanding of the background story of the characters and will have multiple endings based on how player interact with AI and the puzzles.
Good stuff man, Had a good spook when I saw her shadow following me indicating that she was behind my back. Originally thought it was my shadow, the jump I had when I did a fast 180. Can't wait for more updates.
Okay, so I LOVE this game already! It has faults, but I'm super excited to see where this goes! I'd give some criticisms but it seems everyone has already mentioned what I probably would've said anyway. I'm definitely going to keep my eye on this.
P.S. I'm curious, what does the title mean? Oh, and is the model for the girl original or a unity asset? It's very cute!
I typed the title into Google Translate and it translated to "Saiko's Story", maybe Saiko is the Yandere-girl's name? It seems to be a girl name in Japan when I looked it up.
hehe yes i think the name of the girl should be saiko chan as it fits and rhymes with many. to be honest i didnt named her when i made the alpha 1 and launched it but i guess i will let the community make her name and as i see most of them think her name is saiko then so be it then.
Thanks for the feedback! yes currently she has bugs regarding getting stuck in door some times , and will be addressed once i fix all the doors in the game.
Pros and cons are down below) Check out my gameplay here:
Advantages:
1. This was so scary! The girl has so many weird behaviours and ways to surprise you! I expected her to merely follow me but she did not. She terrified me to quitting the game unfinished. Best horror!
2. I loved the sounds: both music and girl's voice cues! They created the ambiance which put me on edge from the first seconds of the game!
3. The school is designed pretty interesting. It looked way better than most schools in horror games. There were just enough dead ends to make me cry (I did not cry btw!))
Disadvantages:
1. Well, sometimes AI is a bit goofy. I mean, first it surprises how smart the girl is comparing to most antagonists in games but then she doesn't understand how tables work and tries to get you by going right into it. It would be so much cooler if she'd wait for the player to make a move and then reacted or would try to go around the table.
2. I did not like how places to hide don't work completely. I mean, it's cool that she can check the lockers but it's completely weird when it's the first thing she does upon entering the room even though she could have no clue about player's whereabouts.
3. Well, I wish she'd do a bit more weird stuff and a bit less killing. It feels really unfair that it is so hard to lose her. Sometimes she even glues herself to the player's back and there is no indications of when she'd decide to unglue herself.
Overall:
That was so scary and really hard. It was even too hard for my liking. I came here to get scared, not to slay Dark Souls bosses. I wish there would be a way to stun her. And, please, tell me where the heck one can find fricking keys!!?? But even with given disadvantages and frustrations that's an excellent experience deserving the best rating! 5/5.
Thanks for trying the game, very nice video! yes currently the game is in alpha but i would regularly update it and add more instruction in the game to easily navigate in the entire game.
For full version their would be game story and multiple endings based on how the player interacted with the AI and the puzzles in the game currently we only have 1 puzzle in the game but the final version would have multiple puzzles as for the new stalkers i would add new stalker once the current stalker (saiko chan) AI is refined as i would be using this stalker base template and adding newer and more scary behaviour on top of it for other stalkers ...we are still in alpha stage so lots of things are left to do. but would be adding new things and changes in newer updates.
Different stalkers would be if they had their own personalities, such as a more calculated one that either is better at cutting off the player by putting herself around the corner or just using cameras in some way (could count every time the player is spotted by a camera or is caught and just snap the player's neck once getting to five, for that extra bit of "she is just playing with you"), one that is less aggressive, is really good at getting behind the player but is very deadly if the player makes eye contact and maybe one that is more direct but is less likely to check lockers or other things that would be more smart.
I'm really interested in what you said with "multiple endings based on how the player interacted with the AI and the puzzles in the game".
The keys can be found in the storage in the back of the classrooms. The locations and numbers for the code are randomly generated. Some of them glow yellow while others are normal. I'm not sure if they can spawn in other locations.
I gave the game a shot and while it was interesting, the girl was not really threatening if you knew where she was. I would suggest adding traps that brings her to your location when the player trips it off or something like that so that she becomes more of a threat. Besides that, it's not a bad game.
Hello thanks for trying the game, yes currently the AI behaviour is not upto its full potential but will be in the future as i would regularly update the game with more AI behaviour and puzzle options.
id suggest maybe making her start off friendly and slowly turn crazy make it so you can talk with her and do actions which make her angry like fixing the generator which she turned off to keep you there maybe you could explain your way thru but when the doors unlock she goes completly crazy and goes all out to kill you from grabbing your legs in vents to just like anime style i found you your mine bitch type shit like super being type yan aka in point form
1.make her start off normal 2.slowly build up to a epic sorta chase where you must run to the doors before she just wipes you off the face of this earth 3.add vents and other things 4.add sorta interactions with yan where you will be walking around to go idk fix something and she will appear and question what your doing 5.make a system where if you fuck up to many times you just die she right off just slits your thoat open and drops you and says something along the lines of maybe we were never meant to be together you whore and also add 2 other sorta things as well maybe
good you played good boy or girl and didint anger yan much she desides to let you go after you sit there and talk with her for abit
chase ending you never said or did anything to anger yan fully so she didint just kill you instead you and yan ended up in a chase and her unsure self made it so you were able to get away
and well bad being what i said above with the whole just not caring stuff you do to many bad actions and didint talk with her or you swared and acted very naughty towards her
and that being you could also add good and bad actions bad actions would be escape actions and good ones would be like talking to her getting her a drink something to eat eta
Lol no, i'm sorry but the game would end up being repetitive and boring to play with your suggestions, it's fine as it is, he just needs to work on the map and expand it, add some roguelike elements, more animations for the girl and maybe even a story mode.
the problem with games like this is you dont want to auto kick into action it just makes it even more repetitive with the elements below it allows for choices and also allows for some breathing room for the player but whatever you think we are all diffrent and i personaly think the main killer would be annoying to deal with and could even end up just at a stalement 24/7
I would definitely be adding a prologue and epilogue with multiple endings based on how the player chose to finish the game so their would be some kind of replayability.
Thanks for your feedback, I would be implementing some thing similar but would most likely be towards aggressive behaviour whether it would be starting of as mild aggressive later becoming fully psychotic but it wont be any friendly behaviour because the game focuses more on dark theme and horror genre.
well when i say friendly i mean creepy friendly like activly stalking the player and always checking in on the player and as such to get a perfect ending you could make players play smart and carefull maybe we need to read her diary to find out she likes some type of cake this would be something that would make her snap where if we dont let her see it she wouldint know more noticable things like the lights coming on would be pretty clear
you could also make another ending on the bad side where we try as much as possible and then find our own weapon to fight back against her sorta like a duel
← Return to game
Comments
Log in with itch.io to leave a comment.
I know it's a very early build but I managed to fall through the map entirely.
Thanks for your feedback! yes currently the game is in alpha so issues like these would be patched along the way.
It's a good game and I pooped myself a lot but if I had any progress I'd be a bit frustrated. I got chased by the stairs and somehow hid behind the opened door then the yandere tried to stab me which made me fall through the map. The tutorial should be updated as well because I don't understand where I could find the numbers.
Thanks for your feedback! very nice gameplay.
Just found a bug where if you crouch under the stairs you can walk through the wall. Looking forward to then finished product . Loving the game so far.
Thanks for the feedback! yes that bug would be solved in the next patch.
i tried downloading the game but it wouldnt let me open it and now nothing i try is working, any help?
If you are having issues with download here on itch.io you can also try on gamejolts as its also available on gamejolts website thanks.
i tried on gamejolt and it still doesnt do anything, guess i cant get the game
iF yOu dOnT sToP tHiS gAmE iLl KiLl MySeLf
Thanks for your feedback! shhhhh dont say like that what if saiko hears about this :P
Ooooh, gotta try the new update when I get home tonight.
Please let me know feedback if you find any thing unusual
My ex was like this, she's in jail now. Really really good atmosphere, and the Ai is pretty sneaky! really caught me off guard at times lmao
Thanks for your feedback! lol i hope you are doing fine .
its too glitchy
Thanks for your feedback! yes currently they are glitches in this game perhaps you can try the new version and see if it solved many of the glitches you had previously
i love the AI and hope to see it improve, im unsure wether she is a roamer or a teleporter (i had her stuck to my back on one run which was very creepy - i could see her face every time i turned the camera around until she eventually just stabbed me), i think a full roaming AI would be nice because it removes random deaths.
Some things i think would be neat would be hearing her footsteps, hearing her voice in the distance and if possible maybe having her look through windows to find you (it would give the crouch mechanic some use).
Best of luck with development.
Thanks for your detailed feedback!
She doesnt have any teleport ability instead she can follow player around silently if she could able to see you close by without you looking at her... she is quit good at keep her self out of site thats how the ai is built to spook player. because some times as in early developement if you manage to stuck her ... you wont see her coming at you for the entire game...
I will put her feet sounds and tweak the AI a bit more so player could know or atleast get hints of her following you in the future releases.
The AI of the game is really clever. I really liked that she toys with you and hides behind walls, that is intimidating, scary and creates serious tension. I also like the terrifying twist on the yandere trope, I never seen a game centered around that.
It's a great game for people who enjoy tense games. To my knowledge there's no 'safe area' in the game and the AI hears everything, so this game is not for the faint of heart.
Thanks for your feedback!
Yes the ai currently knows if you are running in a certain range of her thats why she can able to hear and find players.
The game is currently in early development and has less developed tutorial and puzzle hints.. which would be added later to add certain elements to make the game easier and less tense.
I appreciate that you enjoy the game even at its earliest development.
I love the AI in this. I don't think i've seen a game since The Suffering where the enemy toys with you. The enemies in The Suffering would walk slowly down the hallway at you while scrapping their blades against the walls then bolt toward you then jump to the ceiling and run off and NOT attack you. It was very unnerving. The jumping back and peeking around the door frame is great. Since yandere's are usually in love with the protagonist, maybe make her less murderous at the start. So, say the reason you are at school is you forgot your cellphone. Have her just grab his arm when he walk by a classroom door. The she could turn off the power. The "peek-a-boo" when she is behind you, where her hands cover the screen. Then the more you resist her, the more she amps up the threat level. Starts locking doors, traps, trip wires, etc. Over all i love the idea and the AI. Keep up the good work.
Thanks for your feedback! I actually played the game suffering both 1 and 2 and i understand what you mean by the AI running way instead of directly charging head straight. yes my idea of the horror game was to add intelligence to the AI so it lets player feel that the game is easy at the first glance but will quickly turn into a game that is not to be taken easy. currently this in its earliest development and lots of things and behaviour will be added to her to make her feel like more yandere then yangire.
SSSSOOOOOOO Scary holy shiiiiiiiieeeet
Thanks for the feedback! I watched your video, amazing gameplay .
Thanks for your feedback! I watched your video amazing gameplay.
Overall I thought this was a good and effective experience. On my last attempt, I believe the Yandere girl wasn't there. I didn't bump into her, or heard her voice anywhere, which made my exit very easy lol
Thanks for your feedback! I watched your video, yes unfortunetly she can get stuck some times in obstacles so i will definitely be fixing and improving the ai so that their would be less and less chances in the future for her to get stuck.
Easily one of the scariest games I've played in a while! There were so many moments in the video I recorded that I just ended up making a montage!
Absolutely amazing job with this game, and I like your customization of HFPS! I can't wait to see what you do with the game next, also did she learn her instant transmission from Goku? XD Keep up the great work!
Thanks for the feedback! I watched your video .. hehe yes i saw the goku instant transmission clip .. i do believe players are finding that she can teleport but actually she follows players around silently out of site and pounce at unsuspectible times.
Ah man that's messed up... I love it! XD
i notice when the protagonist pass by on the corridors, he doesn't have a shadow, like we are a ghost and the girl a ghosthunter
And are you thinking about a customizable antagonist?
currently they are no plans for customizable antagonist, but yes they are plans for other antagonists which would have different personality and behaviours in a different environment.
oh wow!
Thanks for the feedback! yes we have the player model being designed to be added in future updates so it wont be ghost afterwards.
oh that's pretty good, and thanks for the reply.
Yeah, super nice Atmosphere and i rly like how she behaves and how she sneakes up, you never know when shes gonna get you and your allways on edge. + Super cute Design, i almost shit my pants as i saw her glowing eyes right behind my shoulders, like fullscreen xD
Thanks for your feedback! I am glad you enjoyed the game
And one afterthought i have, i watched now allot of videos of it and some try to skipe the last number, maybe there should be something to stop that, maybe that the AI reacts on the second guess or so, or that she says something that you are on the codelock and that she comes fast after that. Dunno if im the first one to say that. And most of the glitches where alrdy mentioned i experienced myself, now im gonna scare some of my friends with it. :3
Lots of potential. Really love that this is an actual yandere horror game. Not a graphic novel. A rare game these days for a trope that is popular. I wonder why. Hoping to see a bit of a backstory and maybe some crazy yandere freakout scenes. Idk I like my games with a little more depth. If not the game is still cool anyways. Just run with the idea cuz that'd be awesome.
Thanks for the feedback! yes we have already decided the story and will be implementing some thing in the coming updates.
Created this account just to tell you this
I really enjoyed this game, especially the fact that the antagonist's behavior is much more complex than I originally expected. I'll be looking forward to the next update.
There are, howerver, a couple of bugs I managed to discover.
First off, the girl cannot pathfind her way out of between 2 chairs in the dining room (as long as you're on the opposite side of the table);
Secondly, she can softlock herself near this particular desk in the B-1 classroom. This completely breaks the game since she is simply unable to continue patrolling, which lets you explore the entire building without having to worry about her at all! However, she managed to run out of this softlock the moment I started taunting her and running around the hallways.
Thirdly, while some keys do have a glowing yellow aura, some other keys completely lack it. This really threw me off since I expected all the keys to be glowing in the dark, so I struggled to find 2 remaining keys which were not glowing for at least 40 minutes...
Anyway, I thought these keys would start glowing if I played with the lightswitches in the classrooms, but that didn't work. They still refused to glow.
This is the key with the lights ON,
And the same key, with the lights OFF;
Another thing, when I won the game, the girl still continued chasing after me (she did not attack, however). Im not sure if this is intentional or not, but I though it would be important to let you know just in case.
And another thing, I've discovered the most reliable way to check wherever or not the girl is right behind you without any risk of taking damage. All you have to do is go to anycorridor and position yourself near the window light. This makes it incredibly easy to spot her shadow (which is absolutely terrifying, I love this design choice.)
But it does have a bit of a "problem" since your player character does NOT have any shadow. The only thing you can cast a shadow with is with a key in your hand, which leads to some derpy situations like this:
As you can see, you can reliably check for the girl right behind you with this method. And this scene WOULD'VE been incredibly scary if not for the funny floating keys right next to her. This is not really a bug, but it does however kind of ruin the atmosphere I guess.
Speaking of the stalking-right-behind-your-back mechanic of the antagonist, I've discovered a way to "break" her AI for solid 5 seconds when she is doing that. All you have to do is get close to any door, close it and simultaniously go into the door right before it closes. Not only does the closing door push the girl away from your back, but it also gives you a big window of opportunity to make your escape while she is calculating her next move with her face glued to the door.
And lastly, I've discovered you can win the game while knowing only 3 numbers from the code instead of all 4. All you have to do is bruteforce the code by trying out all the possible combinations with the last unknown number ranging from 0 to 9. Once again, I'm not sure if this is unintentional, but that did make the game a bit easier for me.
Anyway, that's all I have to report. Thank you for creating this game and psychologically scarring me for the rest of my life. I won't be able to look at cute anime girls the way I used to ever again...
Thanks for the feedback! I really appreciate that you made account just for playing this game. I can see that you gave a very detail points i will reply on each point
1 : The area in the cafeteria area will be fixed tweak so she wont be doing that in the future updates.
2 : bug regarding room b2 has been fixed in alpha 1.3
3: in the next patch all the keys will have specific different shader so they will be easy to find also i am adding puzzle related bug fixes and changes to make it much more easier to find the numbers but at the same time tricky.
4 : I will be adding a mini ending in the coming update as well as a prologue. so i would be reworking the ending page of the game in future updates.
5 : Currently their is model in work for the player model so in the future update you will be also see the shadow of our player and not just floating key.
6 : yes i am very aware of the final number players can just figure out by them selves i am currently letting that in for now as its helping player escape. but in future will be adding another puzzle that would going to work in with this trick and will going to make it harder for players whom decide to brute force the last number so it would all be about risk and reward.
Hey, I have been checking out the game and far it's pretty unique in terms of Saiko's AI and the creep factor. I actually would like to ask what your plans for the future of this project is? Do you plan to expand or change the map? Are objectives going to change? Are you working the project solo? and lastly, do you have a twitter so we can see all the updates and progress being made, or do you plan on making a discord? Good luck and I can't wait to see where this game goes!
Thanks for the feedback! Yes i do have plans for this game and more antagonists and maps. but i would first be refining currently level, puzzles and AI behaviour.
Sounds epic. Thanks for an awesome game!
lol reverse yandere simulator
Thanks for trying the game out, I watched your video yes they are issues with lots of models in the game that are not optimize as of yet but would be fixed along the way that would increase the game performance tremendously as i have plan for mobile release as well in the future which would require me to focus on optimization part of the game.
awesome :)
Damn, she is really sneaky!
Thanks for your feedback! yes she acts sneaky but i would make her even more sneaky in the future so watch out for more surprises ahead from her.
You know what? Now this is a good Yandere Simulator.
Thanks for your feedback.
Just wanna say. This game is really fun. I'm excited to see what kind of updates you make in the future ^^
Thanks for your feedback. I actually have quit alot of changes planned in the future and in a day or two will release an update that would add some more new behaviour to the AI which would effect the level progress and some glitch fixes.
Im really excited to see what ya can do ^^ I really love how she runs and hides when she sees ya. Its kinda like she is taunting the player.
Just make sure ya take breaks here and there so ya can avoid burnout. The DEV is always more important than an update!
I just wanted to say that I'm enjoying this game, and that I appreciate all the effort that you are putting into making it. I hope life is treating you well, that you are doing well, and that you keep doing what you enjoy.
Thanks for your feedback! yes every thing is good on my end so far things are going smooth, how about you ?
I'm doing good, and I hope that it is the same for you.
Thanks for your feedback ! i watched your entire video and checked out your feedback , yes currently the game is in alpha and would be updated regularly as i am observing player behaviour and matching the changes and fixes based on the playthroughs.
My heart can't take these kind of games, but man do I love the systems you have in this that make it that much more scary because of the mind games.
Can't wait to see what else you make, be it horror or otherwise.
Thanks for your feedback. yes i made sure that the AI feels different from the traditional survival horror games... and you might see some more unique behaviour from her which would add some interesting mind games.
Even though this game is still in it's early stages of development, it's absolutely amazing! The dim atmosphere really makes you feel like you have to be ready to run or fight at any time since it's so dark and difficult to see any threats. I also love all the blue tones! - it really makes the Yandere girl's red eyes pop out from her shadowy figure. The Yandere girl is actually very scary! She doesn't immediately run after you with her knife, she peeks out from behind walls and stares at you from afar, she stops sometimes just to giggle and laugh crazily like she's wanting to scare you! And she's definitely doing a good job with that because as soon as she stops being creepy to run after you with her knife, it's terrifying! The music is also super good! It really adds a lot of anxiety and fear when trying to hide from her, and there's cool little bits of suspenseful music when she says some things like, "Found you!" or "You're in this room, aren't you?", it's so creepy and it's awesome!! I'm very happy with this game and also very excited so see how it develops, amazing experience!!
I literally made an account on here just to express my love for this game so far! Although I do have a few criticisms for it that you don't have to agree with by any means, most of them are just little nitpicks that I think could make the player experience even more enjoyable!
1. When the protagonist dies from Yandere-girl stabbing him to death, I think the game over screen should be a blank color (maybe red or black with those dark blood splatters at the corners of the screen?), if that were to happen I would really feel like the protagonist did die since the world around him has gone completely blank.
2. The line, "I am going to punish you.", personally really rubs me the wrong way and instead of making me scared, it kinda just made me recoil in disgust, lol. I personally don't think it's needed but it doesn't really matter all that much.
3. Yandere-girl laughs very frequently and I think maybe it'd be a bit better if she laughed sparingly. Those moments of silence can be really scary for a player since in those moments we might have no idea how close she is. Also it'd be really cool if her laughs became faded or muffled depending on how far away she was from the player, it would also give the player a nice hint on how close she is to them. Same could go for all the things she says.
4. The voice acting is good but, I dunno I feel like it could be even creepier! Yandere-girl's voice is soft and high-pitched and I love how she actually speaks Japanese! But I feel like she could have just a little bit more emotion in her voice when speaking to the player, maybe a more creepy/playful tone like she's having fun looking for the player?Just a tiny bit more of emotion in all her words could make her even scarier.
5. When you try opening a locked door the same time Yandere-girl is speaks, the two texts will overlap each other. Maybe have the protagonist's text and Yandere girl's texts in two different areas of the screen? (ex. protag's text on top and Yan-girl's text on bottom of screen.)
6. The Yandere-girl seems to suspect the player's location and speak up about it very quickly, even right when you start the game. I feel like letting the player have a look at their surroundings in silence for a few minutes would let them have some time to take in the game's atmosphere before having to focus on escaping the school. It could even be more scarier letting the player think they're safe for a few moments before suddenly getting spooked by Yandere-girl's creepy whispers!
These are all just small nitpicks that could add just a little bit of extra spice to the game in my opinion, but it wouldn't be a big deal if not implemented. Again, really love this game! Can't wait to see future updates~
Thanks for your detailed feedback i will answer you on each point of feedback you made.
1 : In the next update its already going to be added a new death animation with new screen as the animation for that is already done just needed to be implemented.
2: Currently the lines are quit random and some of the lines might change or removed.
3: I made the laugh like that on purpose to keep the player feel unsecure but the laugh sound it self would be changed in the future because this is placeholder.
4: I made the voice feel lifeless just like how emotionless a killer feels to add creepiness factor also because i dont have many voices to work with.
5: yes currently thats a bug and will be fixed in the future.
6: yes currently the range of her voice audio is quit large and will be tweaked and reduce later in the future.
Thanks i really appreciate your feedback. yes i would be adding alot more behaviour that would make her even more unpredictable and add more puzzles in the future which would create some interesting game endings.
You responded so quickly and so well to criticism! I'm so happy since I was a little nervous, I think your game is now my favorite yandere game ever! I will be waiting excitedly for your upcoming updates! Can't wait to get a heart attack from the same girl over and over again, lol
One thing I've noticed is you need to give her a behaviour to shut a door if you're hiding in the corner behind one. Because she can't reach the player otherwise.
Thanks for your feedback! yes currently all the doors only open in one direction making player able to hide behind them but in future the doors would going to open both ways and will not open if on the other side yandere is standing this would allow such issues to be resolved.
I feel like sliding doors would work since they wouldn't get caught on her or drag the player when opening them. A mix of the two could also be used depending on the rooms it connects.
Easy Enough. :)
Thanks for your feedback!
hi, big thx for the demo. greetings from rosti 😁
Thanks for your feedback!
Created an account just to follow up on this. I think the game is at its best when either you and miss beautiful eyes don't know where each other are or when only she knows where you are. I think the best direction to focus on for the game is miss beautiful eyes in particular and how she interacts with/changes the environment, plays with your mind, and possibly drops hints about the story as the game plays out (unless you plan on telling the plot separately).
-hiding in lockers seems to be a placeholder idea for now, which is cool, but miss beautiful eyes either seems to ABSOLUTELY know you're in one and walk straight towards you or not even know where you were before you entered one. Either because there aren't many places to hide in the first place and therefore less places to check, or hiding is just more of an experiment for now. I'd just be careful about adding too many hiding places so the player doesn't always feel comfortable hiding forever till she leaves like in Alien Isolation. And also not to give the player too many ways to ward miss beautiful eyes off like in Dead by Daylight, which takes away the feelings of fear, helplessness, and paranoia.
-as others mentioned about the AI, the game kind of loses it's grit when the AI doesn't quite know what to do around terrain. So either better pathing or very occasionally doing something crazy like jumping a desk is what she needs. The player learning her habits can harm the experience as well. Maybe have miss beautiful eyes get frustrated and change tactics or even weapons at random intervals to make sure the player doesn't get comfortable. I think someone mentioned traps, maybe having her crawl under desks or hide in lockers, or even create some terrain cues in the environment for the player to watch for. Like a wire or blood splatters on a doorknob to a non-progress-impeding room for a trap where she locks you in the room with her.
sorry for the paragraphs, but I'm excited to see what you plan to do with this!
Thanks for your detailed feedback! I am currently adding a temporary solution to almost all the points you mentioned in the next update so players cannot exploit by opening and closing locker as the locker door will be blocked if girl is standing right in front of the player while player is in the locker. yes the game already has a planned story and will be implemented in future to add a proper understanding of the background story of the characters and will have multiple endings based on how player interact with AI and the puzzles.
Good stuff man,
Had a good spook when I saw her shadow following me indicating that she was behind my back. Originally thought it was my shadow, the jump I had when I did a fast 180.
Can't wait for more updates.
its not letting me download it
You can download from gamesjolts if you are having issue with itch.io
Thanks for your feedback.!
Okay, so I LOVE this game already! It has faults, but I'm super excited to see where this goes! I'd give some criticisms but it seems everyone has already mentioned what I probably would've said anyway. I'm definitely going to keep my eye on this.
P.S. I'm curious, what does the title mean? Oh, and is the model for the girl original or a unity asset? It's very cute!
I typed the title into Google Translate and it translated to "Saiko's Story", maybe Saiko is the Yandere-girl's name? It seems to be a girl name in Japan when I looked it up.
Maybe...though I swear I tried it myself and it didn't get anything. How strange.
hehe yes i think the name of the girl should be saiko chan as it fits and rhymes with many. to be honest i didnt named her when i made the alpha 1 and launched it but i guess i will let the community make her name and as i see most of them think her name is saiko then so be it then.
Hehe Thanks for your feedback. yes i let that be decided by the community whom play it :P it could be psycho stalker or saikos stor.
Good god she's fast but not fast enough to catch me, I think she bugged half way because I never saw her again
Thanks for the feedback! yes currently she has bugs regarding getting stuck in door some times , and will be addressed once i fix all the doors in the game.
Great game 👍🏻 dashie also played it around 10:30 into the video and follow him on Twitter if you want @dashiexp and subscribe to his YouTube channel
Thanks i love it ! that big youtubers are playing this game... i already started following and subscribe to him.
Pros and cons are down below) Check out my gameplay here:
Advantages:1. This was so scary! The girl has so many weird behaviours and ways to surprise you! I expected her to merely follow me but she did not. She terrified me to quitting the game unfinished. Best horror!
2. I loved the sounds: both music and girl's voice cues! They created the ambiance which put me on edge from the first seconds of the game!
3. The school is designed pretty interesting. It looked way better than most schools in horror games. There were just enough dead ends to make me cry (I did not cry btw!))
Disadvantages:
1. Well, sometimes AI is a bit goofy. I mean, first it surprises how smart the girl is comparing to most antagonists in games but then she doesn't understand how tables work and tries to get you by going right into it. It would be so much cooler if she'd wait for the player to make a move and then reacted or would try to go around the table.
2. I did not like how places to hide don't work completely. I mean, it's cool that she can check the lockers but it's completely weird when it's the first thing she does upon entering the room even though she could have no clue about player's whereabouts.
3. Well, I wish she'd do a bit more weird stuff and a bit less killing. It feels really unfair that it is so hard to lose her. Sometimes she even glues herself to the player's back and there is no indications of when she'd decide to unglue herself.
Overall:
That was so scary and really hard. It was even too hard for my liking. I came here to get scared, not to slay Dark Souls bosses. I wish there would be a way to stun her. And, please, tell me where the heck one can find fricking keys!!?? But even with given disadvantages and frustrations that's an excellent experience deserving the best rating! 5/5.
Hope my feedback was useful!
Thanks for trying the game, very nice video! yes currently the game is in alpha but i would regularly update it and add more instruction in the game to easily navigate in the entire game.
Already can't wait to see more!
Can you tell what are you planning to add in the full version? Mayber different types of stalkers? Or more puzzles?
I will definitely record another vid after some time to check out what has changed) Keep up the good work! The game is AMAZING!
For full version their would be game story and multiple endings based on how the player interacted with the AI and the puzzles in the game currently we only have 1 puzzle in the game but the final version would have multiple puzzles as for the new stalkers i would add new stalker once the current stalker (saiko chan) AI is refined as i would be using this stalker base template and adding newer and more scary behaviour on top of it for other stalkers ...we are still in alpha stage so lots of things are left to do. but would be adding new things and changes in newer updates.
Different stalkers would be if they had their own personalities, such as a more calculated one that either is better at cutting off the player by putting herself around the corner or just using cameras in some way (could count every time the player is spotted by a camera or is caught and just snap the player's neck once getting to five, for that extra bit of "she is just playing with you"), one that is less aggressive, is really good at getting behind the player but is very deadly if the player makes eye contact and maybe one that is more direct but is less likely to check lockers or other things that would be more smart.
I'm really interested in what you said with "multiple endings based on how the player interacted with the AI and the puzzles in the game".
Keep up the good work!
The keys can be found in the storage in the back of the classrooms. The locations and numbers for the code are randomly generated. Some of them glow yellow while others are normal. I'm not sure if they can spawn in other locations.
Thanks for the tip! I didn't even see the keys while I was editing the vid, so your tip is very helpful)
I gave the game a shot and while it was interesting, the girl was not really threatening if you knew where she was. I would suggest adding traps that brings her to your location when the player trips it off or something like that so that she becomes more of a threat. Besides that, it's not a bad game.
Here's my channel for other games I have played. http://www.youtube.com/c/Levont
Hello thanks for trying the game, yes currently the AI behaviour is not upto its full potential but will be in the future as i would regularly update the game with more AI behaviour and puzzle options.
id suggest maybe making her start off friendly and slowly turn crazy make it so you can talk with her and do actions which make her angry like fixing the generator which she turned off to keep you there maybe you could explain your way thru but when the doors unlock she goes completly crazy and goes all out to kill you from grabbing your legs in vents to just like anime style i found you your mine bitch type shit like super being type yan aka in point form
1.make her start off normal
2.slowly build up to a epic sorta chase where you must run to the doors before she just wipes you off the face of this earth
3.add vents and other things
4.add sorta interactions with yan where you will be walking around to go idk fix something and she will appear and question what your doing
5.make a system where if you fuck up to many times you just die she right off just slits your thoat open and drops you and says something along the lines of maybe we were never meant to be together you whore
and also add 2 other sorta things as well maybe
good
you played good boy or girl and didint anger yan much she desides to let you go after you sit there and talk with her for abit
chase ending
you never said or did anything to anger yan fully so she didint just kill you instead you and yan ended up in a chase and her unsure self made it so you were able to get away
and well bad being what i said above with the whole just not caring stuff you do to many bad actions and didint talk with her or you swared and acted very naughty towards her
and that being you could also add good and bad actions bad actions would be escape actions and good ones would be like talking to her getting her a drink something to eat eta
Lol no, i'm sorry but the game would end up being repetitive and boring to play with your suggestions, it's fine as it is, he just needs to work on the map and expand it, add some roguelike elements, more animations for the girl and maybe even a story mode.
the problem with games like this is you dont want to auto kick into action it just makes it even more repetitive with the elements below it allows for choices and also allows for some breathing room for the player but whatever you think we are all diffrent and i personaly think the main killer would be annoying to deal with and could even end up just at a stalement 24/7
I would definitely be adding a prologue and epilogue with multiple endings based on how the player chose to finish the game so their would be some kind of replayability.
Thanks for your feedback, I would be implementing some thing similar but would most likely be towards aggressive behaviour whether it would be starting of as mild aggressive later becoming fully psychotic but it wont be any friendly behaviour because the game focuses more on dark theme and horror genre.
well when i say friendly i mean creepy friendly like activly stalking the player and always checking in on the player and as such to get a perfect ending you could make players play smart and carefull maybe we need to read her diary to find out she likes some type of cake this would be something that would make her snap where if we dont let her see it she wouldint know more noticable things like the lights coming on would be pretty clear
you could also make another ending on the bad side where we try as much as possible and then find our own weapon to fight back against her sorta like a duel
this way you could make the choice date run tactics or fight or die as prey
if you know what i mean
may i note friendlyness can be offsetting and can sometimes be more scary at later game
lucky for you gurl that i actually like peeps with red glowing eyes ...
Thanks for the feedback!